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World of Warcraft Client Patch 3.2.0 (08-2009)

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  • World of Warcraft Client Patch 3.2.0 (08-2009)

    The latest patch notes can always be found HERE



    Call of the Crusade

    Since the opening of the Argent Tournament in northeastern Icecrown, adventurers have journeyed from across Azeroth and beyond to prove their worth in the heart of the Lich King's domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the Crusaders' Coliseum. Formidable Horde and Alliance champions, ferocious beasts, and Scourge lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the Argent Crusade is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against Icecrown Citadel and end the Lich King's reign of terror.

    Isle of Conquest

    Off the coast of Northrend, Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the Isle of Conquest, this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering siege vehicles while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved.

    General

    Construction of the Crusaders' Coliseum is complete. New raid normal and Heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25-player versions. 10-player (normal), 25-player (normal), 10-player (Heroic) and 25-player (Heroic) all share separate raid lockout timers.
    Trial of the Champion
    5-player (normal and Heroic mode) dungeon.
    Daily quest added to the Heroic daily dungeon quest giver.
    Trial of the Crusader
    10 and 25-player (normal mode) raid dungeon.
    Trial of the Grand Crusader
    10 and 25-player (Heroic mode) raid dungeon.
    Crusaders' Tribute: Active on Heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
    Head to the new 40 vs. 40-player siege-style Battleground, the Isle of Conquest, to vie for control of a strategic location with a host of resources sought by the Horde and Alliance.
    Two level brackets are available: 71-79 and 80.
    Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
    Capture the Docks, Gunship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
    Capture the Refinery or Quarry for their resources to garner reinforcements, a steady flow of bonus honor and a 15% increase to siege vehicle damage for each of these capture points your team controls.
    To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
    The Argent Tournament Expands
    All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount and new heirloom items.
    All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts and a new pet.
    Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
    New Dungeon Loot Feature
    Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
    New druid art for Cat Form and Bear Form has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms.

    PvP

    Arenas
    Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
    Dalaran Sewers
    The entire Arena has increased in size by 25%.
    Mounts can now be used in this Arena.
    The position and collision of the crates on the central platform has been modified.
    Ring of Valor
    The flame wall has been removed.
    Ruins of Lordaeron
    Alcoves have been removed from the starting chambers.
    The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
    Battlegrounds
    Battleground experience has arrived!
    Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
    Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
    Disabling experience gains will prevent a player from gaining experience through any means available in the game.
    Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
    Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.
    Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends.
    When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
    Arathi Basin
    The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
    The game now ends when one team reaches 1600 victory points, down from 2000.
    Eye of the Storm
    The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
    The game now ends when one team reaches 1600 victory points, down from 2000.
    Strand of the Ancients
    The faction starting on attack/defense will now be randomized at the start of each match.
    Warsong Gulch
    There is a now a 20-minute timer on this Battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
    Wintergrasp
    Against the Odds: This achievement has been removed and converted to a Feat of Strength.
    Industrial Warfare: This achievement has been removed.
    To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
    Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
    Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
    The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
    Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
    Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
    The queue will accept up to 120 players from each faction, resulting in a maximum battle of 240 players at a time.
    Wintergrasp factories can no longer be damaged or destroyed.






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