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Thread: Star Wars: The Old Republic

  1. #1
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    Star Wars: The Old Republic



    Are you ready for Star Wars: The Old Republic launch?

    The final weekend beta test is complete. The theme for this past beta test was server load testing. Over all I think things went incredibly well as far as server load. I was on the recieving end of one particular lag spike in the middle of fighting in an heroic instance, While I suffered no lag, the three others with me did, and I suddenly pulled all aggro, hence a bloody gruesome death resulted.

    My first hand impressions of the game are mixed based on making it to level 21 with one toon. The story arc for each class that I tested were very good indeed. The beginning quests were well thought out, and it seemed one was always moving forward.

    Graphically, even though I was running everything at medium levels, the game didn't disappoint. After realizing that I wasn't getting any video lag with all of the players on server, I increased some of the settings. While I was only able to get 59 fps, there were times I got as low as 10 fps. This was simply solved by system reboot. I did some digging after the weekend, and would recommend based on what I found, that it might be best if you are running Windows 7 and are using their "Aero Themes", that you switch that over to Windows Classic. While it is in the background while you run your programs it is still using video resources that would be best utilized for the game itself. I will report if there is a diffence once the game is launched.

    To me it seemed the classes that I played were well balanced in amongst the other classes. But having only reached level 21 I will be curious how loot drops and crafters start making it more realistic and slightly off balanced.

    I really enoyed the Heroic instances in this game. They were engaging and fairly fast paced, and thankfully many are repeatable. Now my impression is there are only 2 types of heroic instances, the first you will encounter is leaving Carrick Station that being the Esseles which is a Heroic 2 instance, meaning they recommend that you have at least two players, but as many as 4 for a maxed group. Blaster mentioned he solo'd the entire instance until the last boss with a toon slightly higher than the instance level. Next would be the Heroic 4 instances, where it was recommended you enter them with a full group.


    Now on to my dislikes of the game.

    My previous statements about the heroics notwithstanding, I don't like a cap of 4 players for a full group. Not from the standpoint of them being difficult, in most cases they weren't, but rather from the standpoint of it being exclusionary. Over the weekend Blaster, Cainbo, Jenni, and myself grouped for these instances, and on a number of occasions another person on the ventrilo channel who was the same level asked if we needed help and we had to reject him because we were full. With all that being said I understand adding an additional player into a group would likely make these instances far too easy, but I'm sorry I felt bad turning away a guild member from participating. Could we have run it multiple times? Yeah we could.

    In some cases when quest givers are in the middle of their cut-scene giving you their background for the quest, there were pauses that seemed to be lengthy. Will have to see if this was simply because of it being a beta test or they were pausing it for subtitle reading. (thankfully, by the actions of my cat, during a cut scene you can move through them fast by using the space bar, especially if you're going through the same quests from a previous toon)

    Which brings me to my next point. I quite prefer previous MMO's where the starting area's are segregated by race. (no I'm not a racist). There are only two starting areas and those are based on your class. While the story line for each class is slightly different, and you have class questing area's that are yours and yours alone for the most part, the scenery isn't going to change as you add more alts into your grind. The only reason I don't like this, is simply because once you reach level 9 or 10 and you leave your starting areas, you have no choice but to go to Coruscant after you get your crew professions and additional class training from Carrick station. And then the grind begins, because everyone of your toons will likely follow the same path of quests with the class quests being treated as mainly side quests.

    Overall I liked this game and am interested in seeing what the end game is going to look and feel like. I'm interested in experiencing the raiding aspect of the game as well, but to be honest I haven't done much raiding in previous MMO's and likely won't if the elitist mentality comes to the game. I didn't try PVP so I can't comment on what the balance is like between the Imperials and Republic.


  2. #2
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    Re: Star Wars: The Old Republic

    excellent write-up Ron. thanks for sharing. im really excited to play this game. now if i can get my baby girl to ship the game to me when it arrives. LoL
    I wont have a ton of time but a couple hours here and there would be nice.


  3. #3
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    Re: Star Wars: The Old Republic

    The lower levels go fairly quick. I think for a beta this was a good smooth pre-launch teaser for those of us that didn't have the opportunity to be involved in earlier beta testing.

    I would like to reiterate that in my original post were mainly my own opinions of the game. I'm sure that some things will subtely change between now and launch. And in no way would my dislikes of the test keep me from playing the game.

    Again the only thing I am concerned about with this is what is the content going to be like as you get into the higher levels and will it be enough to keep my attention. I'm finding that as I get older I have the tendency of losing focus, but sa with any MMO you get out of it what you put into it. I don't want to get into a situation where raiding becomes a chore, or part-time job, and where on those occasions I can't make it to a raid because of life, that I get penalized from participating in future raids, with a regular group of players.



  4. #4
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    Cool Re: Star Wars: The Old Republic

    Thanks for the Windows tip Ron! My first few seconds in the game here HORRIBLE! I could barely move and forget trying to kill a mob. I turned down my video settings to low and everything went great. I will def turn off the theme backgrounds and try a higher setting. I didn't even think of that (but stopped every program from loading that I could).

    I didn't do any group stuff, but I agree that 4 is a bit short, but it's because we're so used to groups of 5. There are many of us tho, so hopefully between the forums here and the facebook page we can request help and coordinate a group for those of us who will level alone (probably ME!) I'm not afraid to beg...er ask for help.

    I did read on AKO forums today that the story lines just get better and better from someone who got to work one toon through the last two betas. He didn't say what level, but that he got past the first two planets.


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    Re: Star Wars: The Old Republic

    That's a pretty fair description, Ron. I enjoyed the beta thoroughly but I do have a few other concerns... I experienced quite a bit of lag during normal activities this time around (as opposed to 2 weekends ago). I'm also interested in how the classes will develop and what roles will emerge. It appears that healing abilities are spread amongst 3 of the classes. Does that mean each can play the role of "healer", or will there be "support" roles like in EQ & Rift? And what kind of dynamic does that lend to a 4-person group? Will 4 people be the limit, or was that just to create more groups to "stress" the instance servers during the beta? And if 4 is the group limit, what about raid sizes? Those are some things I'm curious about.


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    Re: Star Wars: The Old Republic

    Ron I agree about feeling bad about turning people down for groups always have felt that way. With a bit larger guild than what mfa had in wow that will happen more but hopefully we will be large enough that we wont have to worry about leaving anyone out as there will be enough people to have a few groups. It seems that we will have enough tanks and healers for more than 1 group as that was a problem we had in wow.


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    Re: Star Wars: The Old Republic

    Also remember not every one is going to play at the same rate, or at the same time excluding weekends but if enough of us play we can break off into groups and we all should be good.

    I personally love the game and had no bad experiences as far as lag, graphics ect. and I plan on taking my time and enjoy all aspects of the game I am in no rush to get to end game.

    I will like to do the instances,PVP and all the crafting parts of the game so time or rushing to get to certain levels is not in my agenda.








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