FYI the latest patch (v1.05) did not affect the .INIs - if you adjusted them they were not affected also i noticed no PB conflicts atm (hosting only - i dont join others when i host my own)
ive been playing around with the .INIs and found i can edit my server to give us more frags and mags at start...those that play on it like having 7 mags and 6 frags at the start of the missions - also i took away the unlimited ammo for pistols - 4 mags now
also played with the silencers and noticed when i added them to the glock, desert eagle, m40a1, and scout tactical they still loud and missing the texture with the silencer equiped - thought it was odd we could change it but they are not displayed...still gotta test these out
i havent gone further to see if the tangos could still hear the default sound or a silenced sound though...but the damage modifier for the silencer equipted is there (.8 and .7)
im still looking to get 6-8 player Co-Ops but no luck there
im also still looking for getting all the gagets in Co-Op like gas, gps, and such...still cant find it (guessing its built into the core somewhere)
Download the R6:V Co-Op Frag 'N Mag (with a backup for those that forget too...lol)
remember PB may kick/ban for these edits when it goes live...its a server mod...i can join other servers with my edits but they are not effective...just if the host has them edited do other players get the extra equipment - i did not change the round count or weapon stats
i may try high cap mags for the rifles now
KellerWeaponsConfig.ini
look for lines:
The latest patch (v1.05) did not change the .ini files
again this adds:
6 frags, smoke, incen...
7 primary mags
4 pistol mags
11 sniper rifle mags
4 machine gun mags
below is the MK23 modifiers KellerWeaponsConfig.ini:
m_iNormalMagSize=12
m_iHighCapacityMagSize=15
m_iDefaultAmmunitionNormal=200
m_iDefaultAmmunitionVeteran=200
m_iDefaultAmmunitionElite=60
m_iDefaultAmmunitionMP=200
m_iMaxAmmunitionNormal=200
m_iMaxAmmunitionVeteran=160
m_iMaxAmmunitionElite=120
m_iMaxAmmunitionMP=200
m_bUnlimitedAmmo=false
DefaultAmmunition is starting round count
MaxAmmunition is how much you can pick up
Normal is normal and Elite is realistic (Co-Op and SP)
MP is for adversial
to add more or less all you have to do is get the round count (NormalMagSize) here its 12 rounds per magazine...so say you want 8 mags you take 12x8=96 you enter 96 m_iDefaultAmmunitionElite=96 - now you have 8 mags at the start of every round
if you want unlimited ammo or limited ammo (dont know why but here it is)
m_bUnlimitedAmmo=false
false is limted ammo - true is unlimited ammo
for frags and such KellerGadgetsConfig.ini
m_iMaxAmmoNormal=6
m_iMaxAmmoVeteran=3
m_iMaxAmmoElite=6
m_iMaxAmmoMP=3
***Edit - Updated Link
ive been playing around with the .INIs and found i can edit my server to give us more frags and mags at start...those that play on it like having 7 mags and 6 frags at the start of the missions - also i took away the unlimited ammo for pistols - 4 mags now
also played with the silencers and noticed when i added them to the glock, desert eagle, m40a1, and scout tactical they still loud and missing the texture with the silencer equiped - thought it was odd we could change it but they are not displayed...still gotta test these out
i havent gone further to see if the tangos could still hear the default sound or a silenced sound though...but the damage modifier for the silencer equipted is there (.8 and .7)
im still looking to get 6-8 player Co-Ops but no luck there
im also still looking for getting all the gagets in Co-Op like gas, gps, and such...still cant find it (guessing its built into the core somewhere)
Download the R6:V Co-Op Frag 'N Mag (with a backup for those that forget too...lol)
remember PB may kick/ban for these edits when it goes live...its a server mod...i can join other servers with my edits but they are not effective...just if the host has them edited do other players get the extra equipment - i did not change the round count or weapon stats
i may try high cap mags for the rifles now
Originally posted by OFPN_Shadow:
Can you please explain where you did this?
I'm looking to put a mag-limit to the handgun mags for SP-play.
Originally posted by dfmafia:
i took away the unlimited ammo for pistols - 8 mags now
i took away the unlimited ammo for pistols - 8 mags now
I'm looking to put a mag-limit to the handgun mags for SP-play.
look for lines:
The latest patch (v1.05) did not change the .ini files
again this adds:
6 frags, smoke, incen...
7 primary mags
4 pistol mags
11 sniper rifle mags
4 machine gun mags
below is the MK23 modifiers KellerWeaponsConfig.ini:
m_iNormalMagSize=12
m_iHighCapacityMagSize=15
m_iDefaultAmmunitionNormal=200
m_iDefaultAmmunitionVeteran=200
m_iDefaultAmmunitionElite=60
m_iDefaultAmmunitionMP=200
m_iMaxAmmunitionNormal=200
m_iMaxAmmunitionVeteran=160
m_iMaxAmmunitionElite=120
m_iMaxAmmunitionMP=200
m_bUnlimitedAmmo=false
DefaultAmmunition is starting round count
MaxAmmunition is how much you can pick up
Normal is normal and Elite is realistic (Co-Op and SP)
MP is for adversial
to add more or less all you have to do is get the round count (NormalMagSize) here its 12 rounds per magazine...so say you want 8 mags you take 12x8=96 you enter 96 m_iDefaultAmmunitionElite=96 - now you have 8 mags at the start of every round
if you want unlimited ammo or limited ammo (dont know why but here it is)
m_bUnlimitedAmmo=false
false is limted ammo - true is unlimited ammo
for frags and such KellerGadgetsConfig.ini
m_iMaxAmmoNormal=6
m_iMaxAmmoVeteran=3
m_iMaxAmmoElite=6
m_iMaxAmmoMP=3
***Edit - Updated Link