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Ahh those where the days....

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  • Ahh those where the days....

    Remember running back to get your items of your corpse?
    Remember walking all over the place and waiting 10 min. for the shuttle? lol
    Remember when Jedi had to hide and never show there sabers as it would get them to be hunted by bounty hunters?... how i miss the good old days....
    Remember when I could Remember more than I can now? LOL....



    Just wanted to post something here did not like seeing that there where no posts in here..







  • #2
    Re: Ahh those where the days....

    Ahhh those must have been the height of hilarity!!

    Comment


    • #3
      Re: Ahh those where the days....

      Remember, the long run from MFA plantation to Moenia! #@@$%@!

      Comment


      • #4
        Re: Ahh those where the days....

        Originally posted by CodeSilent
        Remember, the long run from MFA plantation to Moenia! #@@$%@!

        lol oh yeah i remember LMFAO!!!






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        • #5
          Re: Ahh those where the days....

          Originally posted by CodeSilent
          Remember, the long run from MFA plantation to Moenia! #@@$%@!

          Oh hell yeah...that whas a good one.

          Comment


          • #6
            Re: Ahh those where the days....

            you can have those days back with the SWGEmu

            here's a little taste of what is done so far:


            This thread is meant to be a simple way to keep the community updated on tasks that the DEV team is currently working on.

            Last updated: 10/20/2008
            Each subject will be divided into several tiers of completion:
            1.Packet work finished
            2.Preliminary coding has begun.
            3.Preliminary coding is done, and groundwork is in place to begin detailed refining.
            4.Feature is ready to be implemented and is probably in internal testing on private Core3 Servers.
            5.Feature has been implemented for public testing on SWGEmu Test Center.
            We will try to update this every time the status of each section changes.
            a. Features
            1.Preliminary Features
            Zoning in to world:
            Level: 5
            HAM:
            Level: 5
            Mail:
            Level: 5
            Interface Elements (buff window, consent window):
            Level: 5
            Chat:
            Level: 5
            Guild Chat:
            Level: 5
            Planetary Chat:
            Level: 4
            Group Chat:
            Level: 5
            Private Messages:
            Level: 5
            System Messages:
            Level: 5
            Combat Spam:
            Level: 5
            Shuttles:
            Level: 5
            Custom Avatar Creation:
            Level: 5
            Planetary Travel:
            Level: 5
            Skills:
            Level: 5
            Trading:
            Level: 5
            Grouping:
            Level: 5
            Waypoints:
            Level: 5
            Dancing:
            Level: 5
            Music:
            Level: 5
            Titles:
            Level: 5
            Cell Movement:
            Level: 5
            Mounts:
            Level: 5
            tipping:
            Level: 5

            2. Combat Features
            HAM updates (Damage, attack cost):
            Level: 5
            default attack:
            Level: 5
            Dueling:
            Level: 5
            Weapon speed/damage modifiers:
            Level: 5
            Tangible Weapons/Items:
            Level: 5
            Special Moves:
            Level: 5
            3. Crafting
            <B>
            Crafting:
            </B>
            Level: 5
            Experimentation:
            Level: 5
            Item Creation:
            Level: 5
            4. NPCs
            NPC Zone in:
            Level: 5
            NPC attack:
            Level: 5
            NPC movement:
            Level: 5
            NPC basic AI
            Level: 4
            5.Player Housing, economy and municipalities
            Structure Placement:
            Level: 5
            Structure Administration (Ban, admin list, entry list, name, and maintenance:
            Level: 4
            Guild Creation:
            Level: 5
            Guild Administration:
            Level: 4
            Disband Guild:
            Level: 3
            Destroy Structure:
            Level: 2
            Place city:
            Level: 0
            City Administration:
            Level: 0
            City Structure Placement:
            Level: 0
            Citizenship:
            Level: 0
            Harvesters:
            Level: 4
            Resource Gathering:
            Level: 5
            Bazaar:
            Level: 5
            Vendors:
            Level: 4
            Item Acquisition:
            Level: 5
            Auctions:
            Level: 5
            Quests:
            Level: 4
            Missions:
            Level: 4
            6. Galactic Civil War
            NPC Factional recruiters:
            Level: 5
            Factional Ranking:
            Level: 4
            Factional Item Perks:
            Level: 1
            Factional Base Placement:
            Level: 0
            7. Jump To Lightspeed
            Flight:
            Level: 4
            Lightspeed:
            Level: 4
            Ship Administration:
            Level: 2
            Combat:
            Level: 0
            Looting:
            Level: 0
            Death:
            Level: 4
            __________________________________________________ _
            The professions section will be broken up into several tiers of completion.
            1.Preliminary research has been started.
            2.Packet research is finished, programming has begun.
            3.Profession has entered closed focus testing.
            4.Profession has been put on Test Center for testing.
            5.All profession features are finished, and verified working.
            **PLEASE NOTE THAT THIS SECTION IS DUE TO CHANGE WITH THE UPCOMING COMBAT REVAMP AND FIXES**
            b. Professions

            Architect:
            Level: 3
            Armorsmith:
            Level: 3
            Artisan:
            Level: 3
            Bio-Engineer:
            Level: 1
            Creature Handler:
            Level: 1
            Bounty Hunter:
            Level: 2
            Brawler:
            Level: 4
            Carbineer:
            Level: 4
            Chef:
            Level: 3
            Combat Medic:
            Level: 2
            Dancer:
            Level: 5
            Doctor:
            Level: 5
            Entertainer:
            Level: 5
            Fencer:
            Level: 4
            Image Designer:
            Level: 5
            Marksman:
            Level: 5
            Medic:
            Level: 4
            Merchant:
            Level: 2
            Musician:
            Level: 5
            Pistoleer:
            Level: 4
            Pikeman:
            Level: 4
            Politician:
            Level: 2
            Ranger:
            Level: 2
            Rifleman:
            Level: 4
            Scout:
            Level: 2
            Smuggler:
            Level: 2
            Swordsman:
            Level: 4
            Squad Leader:
            Level: 1
            Tailor:
            Level: 3
            Ter?s K?si Artist:
            Level: 4
            Weaponsmith:
            Level: 3
            __________________________________________________
            The database section will be broken up into several different tiers:
            1.Primary Planning and SQL template layout complete.
            2.Database has begun to be populated.
            3.Database is complete.
            4.Database is in it's usable form and ready to be implemented.
            5.Database is in for public testing on SWGemu Core 3 server.

            c. Database
            <B>
            Creatures:
            </B>
            Level: 4
            NPCs:
            Level: 4
            Item stats:
            Level: 3
            Loot table:
            Level: 4
            Resources:
            Level: 5
            Static NPC spawns (Cities and POIs):
            Level: 3
            Trainers:
            Level:5
            __________________________________________________ ____
            d. Edits and Updates
            More information and sections will be added over time. Admins, moderators, If you edit this please document your edit in this formatting:
            [Name of changer] [Date of change] [Description of change]


            Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5.
            Seaseme - June 1st - Changed DB Trainers to level 5, Waypoints to level 4, factional ranking to level 4
            Seaseme- June 4th - Added Music, Dancing, Shuttles, And titles and updated them to level 5. Also updated the NPC database to complete.
            Seaseme- July 07 - Updated Chat, Guild, Groups, missions and waypoints.
            Seaseme- August 24- put in Cell Movement and status
            Seaseme- September 14th - updated Vehicles and Tipping status.
            Seaseme- January 1st - Updated, Tipping, Resources, trading, harvesters, loot table, item acquisition, and planetary travel.
            Seaseme- January 16th - Updated structure placement, bazaars, venders, NPC Basic AI, Quests, and Cell Movement
            Seaseme- March 23rd - Updated all crafting list items to 4, soon to be 5. Updated Bazaars, and auctions.
            Seaseme- April 25th - Updated Default Attack to 5.
            Kyle- May 26th - Updated Crafting to 5 on experimentation and Item creation.
            Seaseme- July 13th - Updated Crafting to 5.
            Seaseme- October 20th – Added Professions Section and updated accordingly.
            Ekaika- Oct23 - Guild Chat & Interface elements bumped up to 5

            This list is NOT in order of importance, or in any chronological order.


            ive been playing around with it the past year off and on and plan to get us a server for it sometime. i have buddies in okinawa that want to host it and have us GM it

            you can go to http://swgemu.com register on the forums and then download the client. i recommend having 2 installs of SWG so you can play the other whenever you would want (when does that happen anyways lol) - the client will install swgemu launcher and all you have to do is select core 3 for the server and it will update one of your swg installs (you pick it). remember that swgemu forum login info? thats you swgemu core 3 server login info

            ill be on it till i leave for iraq

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