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GCW Rank Information - Everything you need to know - VERY LONG

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  • GCW Rank Information - Everything you need to know - VERY LONG

    Table of Contents
    1. Frequently Asked Questions
    2. Joining a Faction
      • Recruiter Locations
    3. GCW Armor and Weapons
      • GCW Armor
        • Crafted Armor
        • Crusader Armor
        • Factional Special Ops Officer Armor
      • GCW Weapons
    4. Player Bases
      • PvE Base Info
      • SF Base Info
      • Vulnerability Timer Info
      • Destroying a Factional Base
        • Professions Needed
        • Steps to Destroy a Base
      • Base Defenses
      • Planetary Base Caps
      • GCW per Base
    5. GCW Ranks and Decay
    6. Faction Rewards and Costs
    7. Factional Abilities
    8. Static GCW Bases
      • Locations
      • Stims
      • Time Needed for Advancemnet
    9. Restuss
      • Imperial Missions
      • Rebel Missions
      • The Emperor's Hand
    10. The Corvette
    11. The GCW Point System
    12. The Rebel Theme Park
    13. The Imperial Theme Park
    14. Luke and Vader Missions
    15. Cries of Alderaan Act III
    16. Links/References
    Frequently Asked Questions
    Why isn.t my progress updating?
    Currently your GCW progress updates weekly on Thursday at 11 AM PST. You will not see your progress update in real time as you earn GCW.
    How far will I progress this week?
    Unfortunately, you don.t know how far you will progress until the rank update. However, a player made calculate can be found here
    ***Warning: The table below is based upon a player made formula, results may be different ingame***
    GCW Needed for 100% Progression from Rank X to Rank X+1
    Rank Progression 1 Week 2 Weeks 3 Weeks 4 Weeks 5 Weeks
    Rank 1 to Rank 2 10,000 3,333 1,999 1,428 1,111
    Rank 2 to Rank 3 19,285 3,970 2,211 1,534 1,173
    Rank 3 to Rank 4 21,666 4,062 2,240 1,547 1,181
    Rank 4 to Rank 5 38,333 4,423 2,345 1,597 1,210
    Rank 5 to Rank 6 54,999 4,583 2,389 1,617 1,222
    Rank 6 to Rank 7 104,999 4,772 2,440 1,640 1,235
    Rank 7 to Rank 8 Impossible 22,442 11,191 9,611 8,974
    Rank 8 to Rank 9 Impossible 35,684 12,368 10,433 9,713
    Rank 9 to Rank 10 Impossible Impossible 13,993 11,507 10,668
    Rank 10 to Rank 11 Impossible Impossible 16,607 13,018 12,007
    Rank 11 to Rank 12 Impossible Impossible 21,078 14,890 13,699

    Where are the best places to gain GCW?
    GCW points are awarded through both PvP and PvE kills.
    Common PvE Locations
    • The Corvette
    • Player Bases
    • Factional POIs and Bunkers
    • Space
      • For informations about GCW points gain in space check this.
      • Kessel/Deep Space for master pilots
      • Tier 4 duty missions from the pilot trainer located at Rebel Outpost, Rori. (Rebel Only)
      • Tier 4 duty missions from the Dathomir space station. (Imperial Only)
    • Common Faction Oriented Cities:
      • Nashal, Talus (Rebel Controlled)
      • Moenia, Rori (Rebel Controlled)
      • Theed, Naboo (Imperial Controlled)
      • Bestine, Tatooine (Imperial Controlled)
    Common PvP Locations*
    • Restuss
    • SF Player Bases
    • Static GCW Bases
      • Coriella (4772, -5233)
      • Talus (-4938, -3107)
      • Naboo (1019, -1508)
    • Space PvP (Deep Space)
    *Note: PvP hotspots vary from server to server. The above are the most likely locations you'll find PvP on all servers. Be sure to check your galaxy forums and the player event schedule for addition PvP locations and events.
    Can I gain a full rank in one week?
    Generally speaking, you can gain a rank a week up until Lieutenant, where after that it will be impossible to progress to the next rank within a week.
    The most you can reasonably expect to progress in one week:
    • Rank 1 to Rank 2 ~ 150% +
    • Rank 2 to Rank 3 ~ 120% +
    • Rank 3 to Rank 4 ~ 110% +
    • Rank 4 to Rank 5 ~ 105% +
    • Rank 5 to Rank 6 ~ 100% +
    • Rank 6 to Rank 7 ~ 95%
    • Rank 7 to Rank 8 ~ 55%
    • Rank 8 to Rank 9 ~ 50%
    • Rank 9 to Rank 10 ~ 45%
    • Rank 10 to Rank 11 ~ 40%
    • Rank 11 to Rank 12 ~ 35%
    *Note: Some of these values may be very inaccurate and will vary depending on how much GCW you earned. This is just to give you a rough idea as to how far you can progess in a week.
    What is a TEF?
    TEF stands for "Temporary Enemy Flag". A TEF is placed on you anytime you attack a player or NPC of the opposing faction. It prevents you from entering both public and private player structures. However, you can still enter non player structures such as starports while you have a TEF. TEFs usually last a couple minutes.
    Why can't I place my factional base?
    You must be either combatant or SF to place a factional base. Furthermore, each planet has a cap on the number of bases it can hold. This cap is the total of Imperial and Rebel bases combined. You are also limited to 3 bases per character. Only three bases can be in the same 1000m area.
    Do my "old" faction base deeds work?
    There actually is no "old" base. All base deeds will work the same way regardless of how old they are.
    What is this diminishing returns formula?
    The current formula used for calculating your progress each week is known as a diminishing returns formula. As the amount of points you gain increases, they will have less of an impact on your progress. For example, if you earned 10,000 GCW points in one week, the first 1,000 points earned would progress you 10%. The last 1,000 points would only progress you an additional 1% as opposed to 10% due to diminishing returns.
    What's so special about Restuss?
    Restuss is a unique PvP battleground introduced as high level content for players. In additional to PvP, it hosts a variety of PvE quests which are rewarded with commendations. Commendations can be turned in for special factional armor and weapons.
    Are faction points still useful?
    Rebel and Imperial faction points now function is much the same was as any other faction points function. They are used to determine how an NPC may react to you.
    What are commendations used for?
    Commendations are rewarded after completing various factional quests in Restuss. These commendations are used to "buy" rewards from the commendations officer which include special factional armor and weapons.
    Where can I get factional armor?
    There are 3 sets of both Imperial and Rebel armor that you can purchased from an armorsmith on your server. These suits cannot be purchased from a recruiter and only a master armorsmith can obtain the schematics from a recruiter.
    There are also two factional armor suits that can be obtained
    • Crusader Armor - Can be purchased with factional commendations. (More Info below)
    • Factional Special Ops Officer Armor - Can be purchased from a factional recruiter at rank 9 and 10.

    Joining a Faction
    In order to join a faction you must either visit a recruiter or a pilot trainer. Converse with them and they will allow you to join their faction.
    Recruiters can be found in some non player cities and POIs.
    Imperial Recruiters
    • In front of the Bestine Starport
    • Talus Imperial Outpost
    • Imperial Outpost (POI) on Lok
    • Imperial Base on Restuss
    • Nashal
    • Theed
    • Kor Vella
    • Dantooine Imperial Outpost
    • Keren Cantina
    Rebel Recruiters
    • Anchorhead
    • Dearic Cantina
    • Rebel Base on Restuss
    • Rebel Outpost, Rori
    • Coronet
    • Outside the Starport in Moenia, Naboo
    If you decide to switch factions, you will have to wait 5 days (120 hours) before you can join the opposing faction.
    To resign from your current faction you must speak to a recruiter. It will take 5 minutes for you resignation to be complete.

    GCW Armor and Weapons
    There are a total of 6 crafted factional armor suits, three for Rebels and three for Imperials. To obtain a suit use your galaxies trade forum to find an Armorsmith or locate a vendor selling these suits using vendor search.
    Rebel Armor
    • Rebel Assault Armor (Assault)
    • Rebel Battle Armor (Battle)
    • Rebel Marine Armor (Recon)
    Imperial Armor
    • Shock Trooper Armor (Assault)
    • Storm Trooper Armor (Battle)
    • Scout Trooper Armor (Recon)
    Crusader Armor . This armor can be purchased with commendations that are awarded for completing quests in Restuss. You can also purchase commendations from other players. The commendation officers can be found at the following locations: (4777, 5789) for the Rebel Officer and (5976, 5642) for the Imperial Officer.
    • Crusader Armor Boots
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 500 Commendations
    • Crusader Armor Belt
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 300 Commendations
    • Crusader Armor Gloves
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 300 Commendations
    • Crusader Armor Bracers
      • 5496 Kinetic | 5496 Energy | 5496 Elemental
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 500 Commendations
    • Crusader Armor Biceps
      • 5496 Kinetic | 5496 Energy | 5496 Elemental
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 500 Commendations
    • Crusader Armor Helmet
      • 5496 Kinetic | 5496 Energy | 5496 Elemental
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 800 Commendations
    • Crusader Armor Leggings
      • 5496 Kinetic | 5496 Energy | 5496 Elemental
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 800 Commendations
    • Crusader Armor Chest Plate
      • 5496 Kinetic | 5496 Energy | 5496 Elemental
      • +18 Constitution | +6 Luck | +12 Precision | +12 Strength
      • Level 75 Required
      • Cost . 1000 Commendations
    Factional Special Ops Officer Armor - Factional armor granted at the ranks of Major and Lt.Colonel/Commander. Talk to a faction recruiter to obtain a set, costs and stats are outlined below.
    • Spec Ops Armor Boots
      • +23 Constitution | +11 Luck | +17 Precision
      • Level 75 Required
      • Cost - 112,500 Credits*
      • Must be Major to purchase
    • Spec Ops Armor Belt
      • +23 Constitution | +11 Luck | +17 Precision
      • Level 75 Required
      • Cost - 120,000 Credits*
      • Must be Major to purchase
    • Spec Ops Armor Gloves
      • +23 Constitution | +11 Luck | +17 Precision
      • Level 75 Required
      • Cost - 120,000 Credits*
      • Must be Lt. Colonel/Commander to purchase
    • Spec Ops Armor Chestplate
      • +23 Constitution | +11 Luck | +17 Precision
      • 5664 Kinetic | 5664 Energy | 5664 Elemental
      • Level 75 Required
      • Cost - 225,000 Credits*
      • Must be Lt. Colonel/Commander to purchase
    • Spec Ops Armor Helmet
      • +23 Constitution | +11 Luck | +17 Precision
      • 5664 Kinetic | 5664 Energy | 5664 Elemental
      • Level 75 Required
      • Cost - 150,000 Credits*
      • Must be Lt. Colonel/Commander to purchase
    • Spec Ops Armor Leggings
      • +23 Constitution | +11 Luck | +17 Precision
      • 5664 Kinetic | 5664 Energy | 5664 Elemental
      • Level 75 Required
      • Cost - 135,000 Credits*
      • Must be Major to purchase
    • Spec Ops Armor Bicep
      • +23 Constitution | +11 Luck | +17 Precision
      • 5664 Kinetic | 5664 Energy | 5664 Elemental
      • Level 75 Required
      • Cost - 120,000 Credits*
      • Must be Lt. Colonel/Commander to purchase
    • Spec Ops Armor Bracer
      • +23 Constitution | +11 Luck | +17 Precision
      • 5664 Kinetic | 5664 Energy | 5664 Elemental
      • Level 75 Required
      • Cost - 120,000 Credits*
      • Must be Lt. Colonel/Commander to purchase
    *Note: Cost varies depending on planetary standing/species. This is the base cost for a human.
    Factional Weapons
    The following weapons can be purchased with commendations from your factions commendations officer located in Restuss.
    CM Dead Bolt Pistol
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Energy
    • Damage: 290-450
    • Attach Speed: 0.4
    • Base DPS: 925
    • Elemental Damage Type: Cold
    • Range: 0-35m
    CM Frag Storm Heavy Shotgun
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Energy
    • Damage: 800-1300
    • Attack Speed: 1.0
    • Base DPS: 1050
    • Elemental Type: Heat
    • Elemental Damage: 50
    • Range: 0-64m
    CM Reaper Sniper Rifle
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Energy
    • Damage: 560-960
    • Attack Speed: 0.8
    • Base DPS: 950
    • Elemental Type: Cold
    • Elemental Damage: 20
    • Range: 0-64m
    Crusader M-XIII Pistol
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Energy
    • Damage: 270-510
    • Attack Speed: 0.4
    • Base DPS: 975
    • Range: 0-35m
    Crusader M-XIII Carbine
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Energy
    • Damage: 415-755
    • Attack Speed: 0.6
    • Base DPS: 874
    • Range: 0-50m
    Crusader M-XIV Rifle
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Energy
    • Damage: 530-1030
    • Attack Speed: 0.8
    • Base DPS: 975
    • Range: 0-64m
    Crusader M-XX Heavy Rifle
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Energy
    • Damage: 800-1300
    • Attack Speed: 1.0
    • Base DPS: 1050
    • Range: 0-64m
    Crusader Templar Sword
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Kinetic
    • Damage: 750-1350
    • Attack Speed: 1.0
    • Base DPS: 1050
    • Range: 0-5m
    Nova Edge Sword
    • Level 75
    • +5 Constitution
    • +10 Precision
    • Damage Type: Kinetic
    • Damage: 600-1500
    • Attack Speed: 1.0
    • Base DPS: 1050
    • Range: 0-5m

    Player Bases
    Player bases can be obtained either from factional recruiters, through loot drops or are granted as rewards for completing quests obtained from Vader or Luke Skywalker. The bases can be placed anywhere normal player structures are placed, and do not require lots. A total of three bases can be placed per character.
    PvE Bases
    • Mines and turrets can be added
    • Always Vulnerable
    • Countdown cannot be stopped
    • Attackable by SF and Combatant players
    SF Bases
    • Only mines can be added. Currently cannot have turrets
    • Have specific vulnerability times
    • Countdown can be stopped
    • Attackable by SF players only.
    Vulnerability Timers
    • SF bases have what's known as a vulnerability timer, which is a three hour time period where the bases is vulnerable to destruction.
    • When a SF base isn't vulnerable, none of the terminals required for base destruction will exist. These terminals appear only when the base is vulnerable.
    • You can also check to see if a base is vulnerable via the planetary map. Vulnerable SF bases will have a sun icon next to them, and base that is not vulnerable will have a crescent moon next to them.
      • Note: This applies to SF bases only. PvE bases are always vulnerable and always have a crescent moon icon.
    • SF bases are vulnerable 3 hours every 2 days.
    • A base will be vulnerable if the timer is between:
      • 3 Days, 21 Hours, 0 Minutes and 3 Days, 23 Hours, 59 Minutes
      • 1 Day, 21 Hours, 0 Minutes and 1 Day, 23 Hours, 59 Minutes
    Destroying a Base
    Professions Needed to Destroy Bases:
    • Medic
    • Bounty Hunter
    • Officer
    • Commando
    • Smuggler
    To destroy a base a series of 5 terminals must be sliced. Once all five terminals are sliced the base will go into a 10 minute countdown. The procedure is as follows:
    1. Jam the Uplink Terminal . You must be a bounty hunter. To jam this terminal you need to select a bandwidth between 1 and 10. As you choose numbers you will be told if you need to go higher or lower. After the correct bandwidth is chosen, you must choose a channel. To find the channel you repeat the same process you used to find the correct bandwith.*
    2. Slice the Security Terminal . You must be a smuggler to slice this terminal. To slice the terminal simple summon the radial menu and hit slice.
    3. DNA Sequence the Override Terminal . You must be a medic to use this terminal. This is definitely the most challenging terminal to use. There is a total of 23 letters displayed that need to be matched with letters from the sample string. The letter A needs to be matched with the letter T and vice versa. The letter C needs to be matched with the letter G and vice versa.
    4. Switch Alignment of the Power Regulator . You must be a commando to use this terminal. Your goal is to get all the switches to an off position. To accomplish this you will need to flip the various switches which will in turn flip one or more switches.
    5. Active Overload at the Primary Terminal . You must be an officer to use this terminal. To activate the overload terminal simply select activate overload from the radial menu.
    6. Countdown Initiated . The base will blow up after 10 minutes. If you're destroying a SF base you will need to guard the base from the opposing factional who has the ability to abort the countdown. If countdown is aborted, the officer will need to activate the overload again.
    *Note: All terminals must be sliced in order.
    **Note: Some bases are occasionally bugged and may be missing one or more terminals. If you base is missing a terminal, don't worry! Just move onto the next terminal.
    ***Note: If you are attempting to slice a SF base and none of the terminals are present, then the base is not vulnerable.
    Base Defenses
    Turrets . Can be donated to PvE bases only
    • Dish Turrets (Small and Large)
    • Block Turrets (Small, Medium and Large)
    • Tower Turrets (Small, Medium and Large)
    Mines . Can be donated to both PvE and SF bases.
    • DRX-55 Mine
    • SR-88 Mine
    • XG Mine
    *Note: Crafted mines can no longer be donated to factional bases. Neither can the old minefield deeds.
    Planetary Base Caps . Each planet has a limit to the number of bases that can be placed on it. This cap is based on the number of both Imperial and Rebel bases.
    • Number of bases per planet - ?
    GCW Points per Base:
    • Forward Outpost - 200
    • SF Forward Outpost - 400
    • Field Hospital - 600
    • SF Field Hospital - 900
    • Tactical Center - 1200
    • SF Tactical Center - 1600
    • Detachment Headquarters - 2000
    • SF Detachment Headquarters - 2400
    *Note: You must be within 100m of the base in order to receive credit. You have to be at least combatant to receive credit.

    GCW Ranks and Decay
    GCW Ranks
    • Rank 1 (Private/Private)
    • Rank 2 (Lance Corporal/Trooper)
    • Rank 3 (Corporal/High Trooper)
    • Rank 4 (Sergeant/Sergeant)
    • Rank 5 (Master Sergeant/Senior Sergeant)
    • Rank 6 (Sergeant Major/Sergeant Major)
    • Rank 7 (Lieutenant/Lieutenant)
    • Rank 8 (Captain/Captain)
    • Rank 9 (Major/Major)
    • Rank 10 (Lt. Colonel/Commander)
    • Rank 11 (Colonel/Colonel)
    • Rank 12 (General/General)
    Rank Decay
    • Once you reach the officer ranks (Lieutenant and above)
    • Failure to meet the requirement for rank decay will result is lost progress towards general.
    • Your progress will decay by no more than 40% per week
    • The farthest you can be demoted to is 99% progress towards Lieutenant.
    Amount of GCW Needed to Counter Decay:
    • Ranks 1-6 - No decay
    • Rank 7 (Lieutenant/Lieutenant) - 7,500
    • Rank 8 (Captain/Captain) - 8,200
    • Rank 9 (Major/Major) - 9,000
    • Rank 10 (Lt. Colonel/Commander) - 10,200
    • Rank 11 (Colonel/Colonel) - 12,000
    • Rank 12 (General/General) - 15,000

    Factional Rewards
    *All Costs are in credits.
    **Costs will vary depending on your planets GCW score, with the lowest possible costs being one-third of the costs listed below.
    Private/Private
    • R2 Droid Schematic (Cost: 165,000)
    • R3 Droid Schematic (Cost: 180,000)
    • R4 Droid Schematic (Cost: 195,000)
    • R5 Droid Schematic (Cost: 210,000)
    • Surgical Droid Schematic (Cost: 16,500)
    • Deed Eye Prototype (Cost: 15,000)
    • Schematic: Factional Armor Biceps/Bracers (Cost: 75,000)*
    • Schematic: Factional Armor Boots/Gloves (Cost: 60,000)*
    • Schematic: Factional Armor Chest Plate (Cost: 90,000) *
    • Schematic: Factional Armor Helmet (Cost: 75,000)*
    • Schematic: Factional Armor Leggings (Cost: 75,000)*
    • Proximity Caltrop/Flashbang/HX2/Kamino Trap x5 (PvP only Trigger) (Cost: ?)**
    • Remote Caltrop/Flashbang/HX2/Kamino Trap x5 (Cost: ?)**
    *Note: You need to be a master armormsith to buy these schematics
    *Note: You must be a bounty hunter, commando or spy to buy these traps/mines (HX2 are commando only, Kamino are spy only).
    Lance Corporal/Trooper
    • Tech Armoire (Cost: 105,000)
    • Tech Bookcase (Cost: 105,000)
    • Tech Cabinet (Cost: 105,000)
    • Tech Chair (Cost: 75,000)
    • Tech Chest (Cost: 75,000)
    • Tech Coffee Table (Cost: 75,000)
    • Tech Couch (Cost: 112,500)
    • Tech End Table (Cost: 75,000)
    • Data Terminal 1/2/3/4
    • Imperial Table
    Corporal/High Trooper
    • Electrobinoculars (Cost: 15,000)
    • Advanced Electrobinoculars (Cost: 22,500)
    • Superior Electrobinoculars (Cost: 30,000)
    • Experimental Electrobinoculars (Cost: 37,500)
    • Chaff Flare (Cost: ?)*
    *Note: You need to be a smuggler or spy to buy this.
    Sergeant/Sergeant
    • Boots
    • Dress Slacks
    • Imperial Command Hat
    • Long Formal Jacket
    • Laser Carbine (Cost: 187,500)
      • Level 80 - 0.6 Speed - 270-540 Damage - 675 DPS - 28 Heat Elemental
    • Scout Blaster (Cost: 40,500)
      • Level 32 - 0.4 Speed - 64-128 Damage - 240 DPS
    • Metal Staff (Cost: 30,000)
      • Level 24 - 1.0 Speed - 124-248 Damage - 186 DPS
    Master Sergeant/Senior Sergeant
    • Small Dish Turret (Cost: 120,000)
    • Small Block Turret (Cost: 120,000)
    • Small Tower Turret (Cost: 120,000)
    • DRX-55 Mine (Cost: 12,000) - Donated to Factional Bases
    • SR-88 Cryo-mine (Cost: 12,000) - Donated to Factional Bases
    • XG Mine (Cost: 12,000) - Donated to Factional Bases
    • Factional Themed Painting (Cost: 375,000)
    Sergeant Major/ Sergeant Major
    • Medium Block Turret (Cost: 150,000)
    • Medium Tower Turret (Cost: 150,000)
    • HQ: Forward Outpost (Cost: 525,000)
    • HQ: Field Hospital (Cost: 1,050,000)
    • S.F. HQ: Forward Outpost (Cost: 750,000)
    • S.F. HQ: Field Hospital (Cost: 1,500,000)
    • Mine Disarm Kit (Cost: ?)
    • Sergeant Major Medal (Cost: 240,000)
      • Crimson Phoenix Medal of the Rebel Alliance (30 Constitution, 30 Luck, 24 Precision, 24 Strength)
      • Nova Star Medal of the Empire (30 Constitution, 30 Luck, 24 Precision, 24 Strength)
    Lieutenant/ Lieutenant
    • Large Block Turret (Cost: 210,000)
    • Large Dish Turret (Cost: 210,000)
    • Large Tower Turret (Cost: 210,000)
    • HQ: Tactical Center (Cost: 1,875,000)
    • HQ: Detachment Headquarters (Cost: 3,600,000)
    • S.F. HQ: Tactical Center (Cost: 2,325,000)
    • S.F. HQ: Detachment Headquarters (Cost: 4,500,000)
    • Factional Military Communication Link (Cost: 255,000)
      • Spawns 3 Factional NPCs . Level 75 Required
    Captain/Captain
    • Factional Battle Banner (Cost: ?)
    Major/Major
    • 1st half of Faction Special Ops Officer Armor
      • Black/White Spec Ops Armor Leggings (Cost: 135,000)
      • Black/White Spec Ops Armor Boots (Cost: 112,500)
      • Black/White Spec Ops Armor Belt (Cost: 120,000)
    • Armor Coloring Kit Schematic (Cost: 37,500)
    Lt. Colonel/Commander
    • 2nd Half of Faction Special Ops Officer Armor Set
      • Black/White Spec Ops Armor Left Bicep (Cost: 120,000)
      • Black/White Spec Ops Armor Right Bicep (Cost: 120,000)
      • Black/White Spec Ops Armor Left Bracer (Cost: 120,000)
      • Black/White Spec Ops Armor Right Bracer (Cost: 120,000)
      • Black/White Spec Ops Armor Chest Plate (Cost: 225,000)
      • Black/White Spec Ops Armor Gloves (Cost: 120,000)
      • Black/White Spec Ops Armor Helmet (Cost: 150,000)
    Colonel/Colonel
    • Armored BARC Speeder (Cost: ?)
    • Factional Officer Signet Ring (40 Agility, 60 Constitution, 24 Precision, 24 Strength) (Cost: ?)
    General/General
    • Exceptional Imperial E-11 Carbine (Cost: ?)
      • Level 75 - Precision +15 - 0.6 Speed - 431-863 Damage (Energy) - 1078 DPS - 23 Heat Elemental
    • The Legendary Crimson Nova Pistol (Cost: ?)
      • Level 75 - Constitution +10 Precision +10 - 0.4 Speed - 259-518 Damage (Energy) - 970 DPS - 20 Electricity Elemental - Effect: Overwhelming Firepower
    • The Legendary Reaper Cannon (Heavy Weapon) (Cost: ?)
      • Level 75 - Constitution +10 Precision +10 - 1 Speed - 850-1350 Damage (Energy) - 1100 DPS - 50 Heat Elemental - Effect: Overwhelming Firepower
    • The Legendary Starlight Carbine (Cost: ?)
      • Level 75 - Constitution +10 Precision +10 - 0.6 Speed - 389-780 Damage (Energy) - 973 DPS - 20 Cold Elemental - Effect: Overwhelming Firepower
    • The Legendary Vortex Rifle (Cost: ?)
      • Level 75 - Constitution +10 Precision +10 - 0.8 Speed - 518-1035 Damage (Energy) - 970 DPS - 20 Acid Elemental - Effect: Overwhelming Firepower
    • Jedi Crystal: Windu's Guile

    Factional Abilities
    • Retaliation: After years in the battlefield, your mind has instinctively learned to suppress pain by immediately counter-attacking your enemies. As you are wounded, so shall they be wounded.
      • Granted at: Rank 7 (Lieutenant/Lieutenant)
      • Duration: 2 Minutes
      • Recharge: 10 Minutes
      • Description: A proc effect where you have the chance to attack the enemy back each time you are damaged. Usually about 200-300 damage.
        • *Note: Does not work with heavy weapons
    • Adrenaline Rush: Through countless battles, fear has hardened you for combat allowing you use an adrenaline rush to your advantage. Your combat skills are quickened in the face of danger.
      • Granted at: Rank 8 (Captain/Captain)
      • Duration: 2 Minutes
      • Recharge: 5 Minutes (Note: This is on the same timer as Unstoppable)
      • Description: Reactive action heal - Your action has the chance to be healed for 560 with each hit.
    • Unstoppable: Your body has become so used to pain and wounds that you ignore all but the most severe. When other solders would be on their knees begging for mercy, you will fight on...unstoppable.
      • Granted at: Rank 9 (Major/Major)
      • Duration: 2 Minutes
      • Recharge: 10 Minutes (Note: This is on the same timer are Adrenaline Rush)
      • Description: Reactive health heal - Your health has the chance to be healed for 950 with each hit
    • Last Man Standing: Seasoned by many battles, you alone have been the deciding factor between victory and defeat. Pushing yourself beyond the abilities of common soldiers, you are destined to be the last person standing.
      • Granted at: Rank 10 (Lt. Colonel/Commander)
      • Duration: 5 Minutes
      • Recharge: 10 Minutes
      • Description: You recieve a 7500 heal upon incapacitation followed by a short buff where you recieve 100% avoidance for 5 seconds.
    • Legendary Warrior: Soldiers and warriors throughout your faction recognize you as a legend. Your presence on the battlefield will dramatically boost the morale and combat abilities of those around you.
      • Granted at: Rank 11 (Colonel/Colonel)
      • Description: Same faction players around you receive the legendary warrior buff: 200 Agility, 120 Constitution, 750 Kinetic protection, 750 Energy protection
    • Imperial Airstrike: Your high rank in the Imperial army gives you the authority to call down a TIE Bomber to attack your enemies.*
      • Granted at Rank 12 (General)
    • Rebel Airstrike: Your high rank in the Rebel Alliance gives you the authority to call down an X-Wing to attack your enemies.*
      • Granted at Rank 12 (General)
    *Note: These abilities cannot be used indoors.

    Static GCW Bases
    There are currently three static PvP bases which can be found at the following locations:
    • Coriella (4772, -5233)
    • Talus (-4938, -3107)
    • Naboo (1019, -1508)
    Stims
    You efforts for defending these static bases are rewarded with stims. The longer you hold the base, the better the stims you can purchase will be. All stims are no trade. You can hold only one type of each stim at a time.
    Military Stimpack
    • A - Healing Power: 3500 Health - CL 55 Required
    • B - Healing Power: 4000 Health - CL 60 Required
    • C - Healing Power: 4500 Health - CL 65 Required
    • D - Healing Power: 5000 Health - CL 70 Required
    • E - Healing Power: 5500 Health - CL 75 Required
    Military Adrenaline Injection
    • A - Healing Power: 1750 Action - CL 55 Required
    • B - Healing Power: 2000 Action - CL 60 Required
    • C - Healing Power: 2250 Action - CL 65 Required
    • D - Healing Power: 2500 Action - CL 70 Required
    • E - Healing Power: 2750 Action - CL 75 Required
    Military Pain Numbing Powder
    • A - Increases Energy and Kinetic Protections by 100 - 30 Minutes - CL 55 Required
    • B - Increases Energy and Kinetic Protections by 200 - 30 Minutes - CL 60 Required
    • C - Increases Energy and Kinetic Protections by 300 - 30 Minutes - CL 65 Required
    • D - Increases Energy and Kinetic Protections by 500 - 30 Minutes - CL 70 Required
    • E - Increases Energy and Kinetic Protections by ? - 30 Minutes - CL 75 Required
    Military Damage Booster Pack
    • A - Increases Damage Done by 50 - 3 Minutes - CL 55 Required
    • B - Increases Damage Done by 100 - 3 Minutes - CL 60 Required
    • C - Increases Damage Done by 150 - 3 Minutes - CL 65 Required
    • D - Increases Damage Done by 200 - 3 Minutes - CL 70 Required
    • E - Increases Damage Done by 250 - 3 Minutes - CL 75 Required
    Military Personal Reactive Shield
    • A - Does 100 Damage to Attacker - 30 Seconds - CL 55 Required
    • D - Does 300 Damage to Attacker - 30 Seconds - CL 70 Required
    Military Reactive Stim Injector
    • A - Healing Power: 120 Health - 10 Seconds - CL 55 Required
    • B - Healing Power: 240 Health - 10 Seconds - CL 60 Required
    • C - Healing Power: 360 Health - 10 Seconds - CL 65 Required
    • D - Healing Power: 480 Health - 10 Seconds - CL 70 Required
    • E - Healing Power: 600 Health - 10 Seconds - CL 75 Required
    Military Reactive Adrenaline Injector
    • A - Healing Power: 60 Action - 10 Seconds - CL 55 Required
    • B - Healing Power: 120 Action - 10 Seconds - CL 60 Required
    • C - Healing Power: 180 Action - 10 Seconds - CL 65 Required
    • D - Healing Power: 240 Action - 10 Seconds - CL 70 Required
    • E - Healing Power: 300 Action - 10 Seconds - CL 75 Required
    Military Critical Reactive Stim Injector - This is a military grade injector that treats wounds automatically when the user is near death. It's known to malfunction at times and should not be solely relied upon to save the wearer from injury and/or death.
    • A - Attempts to heal for 800 Health at time of death and increases defense for a short time - 30 Minutes - CL 55 Required
    • B - Attempts to heal for 1600 Health at time of death and increases defense for a short time - 30 Minutes - CL 60 Required
    Rallying Banner - (CL 75) This banner will greatly increase the morale of friendly troopers in its vicinity, increasing their combat ability. Rallying banner gives a buff to your surrounding players depending on your profession. They are placed as banners on the ground and are static for 3 mins. The banner has 10 uses and can be placed every three minutes. Buffs refresh everytime you go near the banner.
    • Jedi - Aura of the Force - 100 Strength - 10 Minutes
    • Officer - Aura of Command - 100 Precision - 10 Minutes
    • Commando - Aura of Destruction - Chance to Fire an Additional Effect - 10 Minutes
    • Spy - Aura of the Hidden - 100 Agility - 10 Minutes
    • Bounty Hunter - Aura of the Assassin - Critical Hit Change Modified by 5% - 10 Minutes
    • Medic - Aura of Health - 100 Constitution - 10 Minutes
    • Smuggler - Aura of Luck - 100 Luck - 10 Minutes
    Time Needed to Advance to the Next Phase:
    • Phase A . None
    • Phase B - 4 Hours
    • Phase C - 4 Hours
    • Phase D - 16 Hours
    • Phase E - 48 Hours

    Restuss
    In late June, the city Restuss located on Rori was revamped into a PvP zone, where players can battle the opposing faction and complete missions to earn commendations. Commendations can be exchanged for a variety of of weapons as well as armor.
    Each faction has their own base, located shortly outside Restuss. The Rebel base is located at about (4800, 5800) and the Imperial base is located at about (6000, 5600). You can obtain missions from the various NPCs located at these bases, as well converse with the Commendations Officer to obtain you Restuss Armor or Weapons. Each base also has a cloner.
    All the Restuss missions are repeatable and are outlined below:
    Imperial Missions
    Space Strike, Part II
    Starting NPC: Lieutenant Wulf (5908, 5517) Description: The Empire needs to make sure they have control of the space above Rori before they move in capital ships and reinforcements. You have been ordered to assist by destroying Rebel military ships in the Corellia system.
    Reward:
    • 1500 XP
    • 50 Imperial Faction Points
    • 1 Imperial Commendations
    Lord of War, Part II
    Starting NPC: Lieutenant Pofko (5908, 5572) Description: Full-scale war demands armaments, and Lieutenant Pofko has ordered you to create a rocket launcher for the Imperial Army.
    Reward:
    • 3000 XP
    • 50 Imperial Faction Points
    • 2 Imperial Commendations
    Mine Wars, Part II
    Starting NPC: Lieutenant Wholding (5965, 5532) Description: The Empire needs raw materials to complete theor base in Restuss. They have ordered you to supply them with 250 units of organometallic gas from Deep Space.
    Reward:
    • 4000 XP
    • 50 Imperial Faction Points
    • 2 Imperial Commendations
    Disrupting Enemy Reinforcements, Part II (Level 55)
    Starting NPC: Lieutenant Gregor (5957, 5658) Description: The Rebels are trying to reinforce their army in Restuss with their elite troopers. Hunt down and kill 5 Rebel Commandos before they reach Restuss. Note: Only enemies designated exactly as "Rebel Commando" will count toward mission completion.
    Reward:
    • 3000 XP
    • 50 Imperial Faction Points
    • 1 Imperial Commendation
    Secure Restuss, Boss [Group] (Level 90)*
    Starting NPC: Captain Okto (5994, 5647) Description: The Empire needs to make sure that the Rebels don't get their hands on any leftovers from the failed experiment in Restuss. One of the most important leaders of the Rebel rabble is a Captain Vrinko. Your orders are to eliminate this dangerous individual. You have been provided with a waypoint to the building that the Rebel leader is hiding in. Imperial elite troopers are standing by to pump in gas to the building to drive him out. The coward will most likely send out his troops first though so be prepared for a battle.
    Rewards:
    • 6000 XP
    • 50 Imperial Faction Points
    • 8 Imperial Commendations
    Antenna Destruction (Level 80)*
    Starting NPC: Captain Okto (5994, 5647) Description: The Imperial Army has placed antennae around Restuss, to coordinate their troops and spy on the Alliance. Your orders are to destroy one of these antennas.
    Rewards:
    • 5000 XP
    • 50 Imperial Faction Points
    • 2 Imperial Commendations
    *Note: You must choose one of the two missions. Secure Restuss, Boss and Antenna Destruction cannot be taken at the same time.
    Secure Restuss, Elite [Group] Level 85
    Starting NPC: Captain Roth (5966, 5747) Description: The Empire needs to make sure that the Rebels don't get their hands on any leftovers from the failed experiment in Restuss. The Rebel scum has enlisted some of their 'finest' soldiers for their dirty business. Your orders are to eliminate 5 of these Rebel 'Elite' Commandos.
    Reward:
    • 5000 XP
    • 50 Imperial Faction Points
    • 4 Imperial Commendations
    Secure Restuss (Level 80)
    Starting NPC: Captain Roth (5966, 5647) Description: The Empire needs to make sure that the Rebels don't get their hands on any leftovers from the failed experiment in Restuss. Your orders are to defeat 20 Rebel soldiers in Restuss, to help restore control of the city.
    Reward:
    • 5000 XP
    • 50 Imperial Faction Points
    • 2 Imperial commendations
    Stolen Property (Level 80)
    Starting NPC: Captain Exov (5970, 5635) Description: The Rebels have captured sensor arrays that the Empire has placed around Restuss. Your orders are to recapture one of them.
    Reward:
    • 5000 XP
    • 50 Imperial Faction Points
    • 4 Imperial Commendations
    Rebel Supply Convoy (Level 80)**
    Starting NPC: Captain Exov (5970, 5635) Description: The Rebels are moving supplies back and forth between their troops in Restuss and their base. Your orders are to ambush the convoy and steal at least three of their supply crates, then return to Captain Exov.
    Reward:
    • 5000 XP
    • 50 Imperial Faction Points
    • 6 Imperial Commendations
    **Note: You must complete the Stolen Property mission to unlock this mission.
    Rebel Missions
    Space Attack, Part II
    Starting NPC: Lieutenant Grollo (4779,5888) Description: The Empire is calling in backup TIE fighters from the Yavin system to gain superiority in the Corellia system. The Alliance have tasked you with crippling them before they even reach Coriellia. Destroy 15 Tie fighters in the Yavin System.
    Reward:
    • 3000 XP
    • 50 Rebel Faction
    • 1 Rebel Commendation
    Illegal Arms, Part II
    Starting NPC: Lieutenant Ingri (4835,5809) Description: The Alliance is steeping-up the war effort in Restuss and needs more weapons. Lieutenant Ingri has asked you to make a rocket launcher for the cause
    Reward:
    • 3000 XP
    • 50 Rebel Faction
    • 2 Rebel Commendations
    Building a War, Part II
    Starting NPC: Lieutenant Romer (4722, 5870) Description: The Alliance needs raw materials for completing the military base on Rori. They have asked you to supply them with 250 units of organometallic gas from Deep Space.
    Reward:
    • 4000 XP
    • 50 Rebel Faction
    • 2 Rebel Commendations
    On the Offense, Part II (Level 55)
    Starting NPC: Lieutenant Olvog (4781, 5772) Description: The Empire is bringing their Dark Troopers to assist in Restuss. Hunt them down and deafeat them before they even reach Restuss. Note: Only enemies designated exactly as .Dark Trooper. will count towards mission completion.
    Reward:
    • 3000 XP
    • 50 Rebel Faction
    • 1 Rebel Commendations
    Total War, Boss [Group] (Level 90)*
    Starting NPC: Captain Voldez (4780, 5769) Description: The Alliance needs to secure any remains of the Imperial research in Restuss. One of the key officers behind the madness in Restuss is Admiral Grot. The Alliance is tasking you with the extremely difficult mission of eliminating him. Alliance spies have located him and you have been provided with a waypoint to the building where he.s at. Rebel commandos wll assist you by using gas to drive out the Admirial from the building
    Rewards:
    • 6000 XP
    • 50 Rebel Faction
    • 8 Rebel Commendations
    Antennae Sabotage (Level 80)*
    Starting NPC: Captain Voldez (4780, 5769) Description: The Imperial Army has placed antennae around Restuss, to coordinate their troops and spy on the Alliance. Your orders are to destroy one of these antennas.
    Rewards:
    • 5000 XP
    • 50 Rebel Faction
    • 4 Rebel Commendations
    *Note: You must choose one of the two missions. Total War, Boss and Antennae Sabotage cannot be taken at the same time.
    Total War, Elite [Group] Level 85
    Starting NPC: Captain Redding (4772, 5786) Description: The Alliance needs to secure any remains of the Imperial research in Restuss. The Imperial Army has brought in some of their most skilled soldiers, Urban Assault Dark Troopers. Your task is to quell this high threat by eleiminating 5 of them.
    Reward:
    • 5000 XP
    • 50 Rebel Faction
    • 4 Rebel Commendations
    Total War (Level 80)
    Starting NPC: Captain Redding (4772, 5786) Description: The Alliance needs to secure any remains of the Imperial research in Restuss. You.ve been tasked with aiding in securing the city by defeating 20 Imperial soldiers.
    Reward:
    • 5000 XP
    • 50 Rebel Faction
    • 2 Rebel Commendations
    Turning the Tables (Level 80)
    Starting NPC: Captain Klork (4793, 5764) Description: The Empire has set up sensor arrays around Restuss to help their search for research data. The Alliance wants you to capture on of these so that they can use them for the same thing.
    Reward:
    • 5000 XP
    • 50 Rebel Factional
    • 4 Rebel Commendations
    Ambush! (Level 80)**
    Starting NPC: Captain Klork (4793, 5764) Description: The Imperial Army is moving research material that they have collected from the rubble of Restuss to their base. The Alliance wants you to ambush the convoy and steal the research material.
    Reward:
    • 5000 XP
    • 50 Rebel Factional
    • 6 Rebel Commendations
    **Note: You must complete the Turning the Tables mission to unlock this mission.
    The Emperor's Hand
    The Emperor's Hand is a unique NPC that spawns near the destroyed Restuss Starport. If you're fortunate to survive the fight, examine her corpse and you will receive a schematic for a special Jedi Lightsaber Hilt called the Jinsu Hilt. The Emperor's Hand is on a 3 to 8 hour spawn timer.

    The Corvette
    The Corvette is a high level instance which takes somewhere out in space aboard a Coriellan Corvette. There are three types of missions which can be completed for each faction: a destroy mission, an assasination mission and a rescue mission. For the destroy mission your goal is to blow up the corvette by choosing specific settings on a couple terminals. For the assasination mission you must kill a high level officer. For the rescue mission you must rescue two prisoners.
    It is possible to solo the Corvette although you benefit by taking a group with you as you will complete it fast. Once you board the Corvette you will have 60 minutes to complete your mission, after which time you will be ejected.
    The Corvette is also a great place to earn GCW points. Each run yields about 500 points and with a full group can be completed in as little as 10-15 minutes. If every person in your group has a ticket you can do 8 runs in less than 2 hours which would yield about 4000 GCW points.
    Rebel Missions
    *You must be Combatant or SF in order to start the mission to get the ticket and to board the Corvette.

    Destroy Mission:
    Starting NPC: Master Sergeant Crowley, Kor Vella, Corellia (-3404 3092)
    • Location 1: Imperial Base, Lok (POI) - Waypoint (-1891 -3032)
    • Location 2: Imperial Prison Camp, Dathomir (POI) - Waypoint (-6308 754)
    • Location 3: Cobral Caves, Rori (POI) - In a bookcase on the 2nd floor down
    • Note: Stop searching once you find the "Ship Preparation Document"
    Assassination Mission:
    Starting NPC: Pashna Starkiller, Bela Vistal, Corellia (6772 -5697)
    • Location 1: Geonosian Caves, Yavin IV
    • Location 2: Fort Tusken, Tatooine (POI) - In a small crate in the caves, on the floor
    • Location 3: Mokk Village, Dantooine (-7065 -3326) - In a damaged metal drum.
    • Note: Stop searching once you find the "Imperial Dossier"
    Rescue mission:
    Starting NPC: Adar Tallon, Tyrena, Corellia (-5448 -2674)
    • Location 1: The Warren, Dantooine (-526 -3870)
    • Location 2: Crash Site, Lok (3658 2185) - In a crate.
    • Location 3: Imperial Prison, Dathomir (POI) - Waypoint (-6352 749)
    • *Note: Stop searching once you find the "Security Override Codes"
    Imperial Missions

    Destroy Mission:
    Starting NPC: Lt. Velso at the Emperor.s Retreat, Naboo (2405 -3967)
    • Location 1: Anchorhead, Tatooine - Waypoint (134, -5349) in a small metal crate
    • Location 2: Janta Stronghold, Dantooine - Waypoint (7197 -4090) in a drum next to a Mag Seal at the bottom
    • Location 3: Erran Sif, Talus - Waypoint (2143, -5649) on a table
    • Note: Stop searching once you find the "Destruction Codes"
    Assassination Mission:
    Starting NPC: Lt Sabol, Bestine, Tatooine (-1291 -3539)
    • Location 1: Afarah Cave, Corellia - Waypoint (-2557 3005)
    • Location 2: Abandon Rebel Base, Dantooine - Waypoint (-6676 5557) inside a black container
    • Location 3: Dathomir - Waypoint (5696 1952)
    • Note: Stop searching once you find the "Signed Alliance Transfer Document"
    Rescue mission:
    Starting NPC: Colonel Darkstone, Imperial Oasis, Tatooine (-5321 2702)
    • Location 1: Droid Engineer Cave, Lok (POI) - Storage container way at the bottom of the cave
    • Location 2: Rogue Corsec Base, Corellia - (5200 1600) type /tar storage and head towards the targeted Storage Container.
    • Location 3: Woolamander Palace, Yavin IV (POI) - Take your first right in the cave, it's in a small container on the right side of the path way.
    • Note: Stop searching once you find the "Prisoner Transport Order"
    For more information on how to do the Corvette go to this thread: Corellian Corvette - Complete Walkthrough for All Factions



    The GCW Point System and Planetary Control
    The Galactic Civil War Point System is based off of planetary control points you can earn via killing opposing NPCs and declared players. Each planet has it's own unique planetary control standing. The planets which planetary control points can be scored on are: Tatooine, Lok, Dantooine, Coriella, Talus, Naboo and Rori.
    To Score Planetary Control Points:
    • Kill a declared player of the opposing faction. One point will be awarded after the player is killed.
    • Kill 25 NPCs belonging to the opposing faction. You must be special forces in order to gain credit.
    • The scores on each planet will decay at an hourly rate, so you must stay active in order to maintain a high planetary standing.
    To check the Planetary Control Score:
    • Speak to a recruiter to find out the planetary standing on a specific planet
    Rewards for Controlling a Planet
    • Cheaper factional rewards - Items can be purchased from a recruiter at a cheaper price depending on the ratio of the Rebel Score to Imperial Score and vice versa. The faction with the higher score will recieve items at a discounted price of up to one third the "base" cost of items.
    • Factional NPCs of the faction which has the higher planetary score will occupy non faction aligned cities on that planet. The NPCs will increase in difficulty if as the ratio increases.
    Faction Aligned Cities
    • Anchorhead, Tatooine (Rebel)
    • Vreni Island, Coriella (Rebel)
    • Moenia, Naboo (Rebel)
    • Bestine, Tatooine (Imperial)
    • Bela Vistal, Coriella (Imperial)
    • Dee'ja Peak, Naboo (Imperial)



    The Rebel Theme Park
    The Rebel Theme Park is a long series of delivery, escort and assasination missions that take place on Coriella, Lok, Dantooine and finally Yavin4. After completing each set of missions you will be rewarded with factional items, faction points, credits as well as a badge after completing the final mission.
    The Rebel Theme Park is recommend for players level 25 and higher. You must be a Rebel combatant or special forces in order to do these missions.
    Rebel Hideout, Corellia
    Starting NPC: C-3P0 (-6507, 5985)
    1. Deliver Food to Selonian
      • Reward: 50 credits
    2. Deliver Medicine to Captain Montrasword
      • Reward: 100 credits
    3. Escort Captain Teargle
      • Reward: 150 credits
    4. Deliver Information to Captain Drexsler
      • Reward: (2-6) Ranged Weapons Components, 200 credits, 50 faction points
    Starting NPC: Qual'do Herm (-6512, 6005)
    1. Deliver Comm-link to I'klee'trao
      • Reward: 200 credits
    2. Kill Sergeant Montage [Escort: 1 Stormtrooper]
      • Reward: 250 credits
    3. Kill Captain Sargon [Escort: 2 Stormtroopers]
      • Reward: 300 credits
    4. Rescue(Escort) I'klee'trao
      • Reward: (2-6) Components(Melee Weapon/Medical), 75 faction points
    Starting NPC: Wedge Antilles (-6490, 6005)
    1. Deliver Letter to Officer Devlin
      • Reward: 350 credits
    2. Kill Iris
      • Reward: 400 credits
    3. Kill General Graise [Escort: 1 Imperial Staff Corporal, 1 Imperial First Lieutenant]
      • Reward: 450 credits
    4. Kill General Boize [Escort: 4 Stormtroopers]
      • Reward: 500 credits
    5. Kill Officer Emil [Escort: 2 Stormtroopers]
      • Reward: Rebel Signet Ring, 100 faction points
    Starting NPC: Leia Organa (-6506, 5974)
    1. Rescue(Escort) Deasie A'Fresel [Guard: 2 Stormtroopers]
      • Reward: 550 credits
    2. Escort Officer Tennelt
      • Reward: 600 credits
    3. Rescue(Escort) Selonian Advocate
      • Reward: 650 credits
    4. Deliver Datapad to Fnast
      • Reward: 700 credits
    5. Capture(Escort) Imperial Undercover Commander [Escort: 2 Stormtroopers]
      • Reward: Insulated Ubese Armor Piece(Helmet/Jacket/Pants), 125 faction points
    Nym's Cantina, Lok
    Starting NPC: Nien Nunb (476, 5075)
    1. Escort Engineer
      • Reward: 750 credits
    2. Kill Bounty Hunter
      • Reward: 800 credits
    3. Kill Pirate
      • Reward: 850 credits
    4. Retrieve(Deliver) Hyperdrive Part from Trader
      • Reward: Rebel Banner, 150 faction points
    Starting NPC: Han Solo (471, 5052)
    1. Escort E'Dycu
      • Reward: 900 credits
    2. Kill Bandit [Escort: 2 Thugs]
      • Reward: 950 credits
    3. Kill Bandit Leader [Escort: 3 Pirates]
      • Reward: 1000 credits
    4. Rescue(Escort) Han's Friend [Guard: 2 Stormtroopers]
      • Reward: 1050 credits
    5. Deliver Money to Nateba Kerr
      • Reward: Padded Tantel Armor Piece(Helmet/Chest Plate/Boots), 175 faction points
    Abandoned Rebel Base, Dantooine
    Starting NPC: Ackbar (-6812, 5560)
    1. Kill Stormtrooper [Escort: 2 Stormtroopers]
      • Reward: 1100 credits
    2. Kill Disgruntled Citizen
      • Reward: 1150 credits
    3. Deliver Datapad to Teria Alessie
      • Reward: 1200 credits
    4. Deliver Information to Jeremes Kelton [Guard: 2 Stormtroopers]
      • Reward: 1250 credits
    5. Kill Stormtrooper
      • Reward: B-Wing Pilot Survival Suit, 200 faction points
    Starting NPC: Mon Mothma (-6824, 5550)
    1. Deliver Holovid to Bothan Spy
      • Reward: 1300 credits
    2. Kill Strike Team Leader [Escort: 2 Stormtroopers]
      • Reward: 1350 credits
    3. Escort Captain Altapi T'mman
      • Reward: 1400 credits
    4. Kill Stormtrooper [Escort: 2 Stormtroopers]
      • Reward: 1450 credits
    5. Capture(Escort) Senior Engineer [Escort: 2 Stormtroopers]
      • Reward: 1500 credits
    6. Kill Imperial General [Escort: 2 Stormtroopers]
      • Reward: Schematic(Weaponsmith's Tool Set/Spec Ops Field Pack), 225 faction points
    The Temple of Exar Kun, Yavin IV
    Starting NPC: General Jan Dodonna (5015, 5537)
    1. Kill Stormtrooper [Escort: 2 Stormtroopers]
      • Reward: 1550 credits
    2. Escort Rebel Contact
      • Reward: 1600 credits
    3. Kill Stormtrooper [Escort: 2 Stormtroopers]
      • Reward: 1650 credits
    4. Deliver Datapad to Nateba Kurr
      • Reward: 1700 credits
    5. Deliver Datapad to Rebel Pilot
      • Reward: Melee Weapon(Jagged Vibroblade/Grooved Two-Handed Sword), 250 faction points
    Starting NPC: Luke Skywalker (5029, 5536)
    1. Escort Supervisor
      • Reward: 1750 credits
    2. Kill Big Creature(Giant Mawgax)
      • Reward: 1800 credits
    3. Escort Expedition Team Member
      • Reward: 1850 credits
    4. Kill Creature(Giant Mawgax)
      • Reward: 1900 credits
    5. Deliver Box to Tribesman
      • Reward: Rebel Badge of Courage, Modified Republic Blaster Schematic, 1950 credits, 300 faction points

    The Imperial Theme Park
    The Imperial Theme Park is a long series of delivery, escort and assasination missions that take place near the Emperor's Retreat on Naboo. After completing each set of missions you will be rewarded with factional items, faction points, credits as well as a badge after completing the final mission.
    The Imperial Theme Park is recommend for players level 25 and higher. You must be an Imperial combatant or special forces in order to do these missions.
    Emperor's Retreat, Naboo (2423 -3942)
    Starting NPC: Kaja Or'Zee
    1. Escort Govenor Grayeg Wintozzen back to the Retreat.
      • Reward: 75 Credits
    2. Track down Rebel Sypathizer and kill him Rebel Sympathizer (Level 15)
      • Reward: 150 Credits
    3. Track down and kill An Assassin (Level 18)
      • Reward: 225 Credits
    4. Track and kill a Droid Programmer (Level 18)
      • Reward: 300 Credits
    5. Escort Imperial RA-7 (Moff's Droid) back to the Retreat.
      • Reward: 75 Imperial Faction Points, 6 High Caliber Projectile Rifle Barrels
    Starting NPC: Inquisitor Loam Redge
    1. Apprehend Suspect, Return to the Retreat
      • Reward: 375 Credits
    2. Apprehend Rebel Sympathizer, return to Retreat.
      • Reward: 450 Credits
    3. Find the Courier and retrieve the datapad (Level 4)
      • Reward: 525 Credits
    4. Find the slicer, return him to the Retreat.
      • Reward: 125 Imperial Faction Points, Random piece of Reinforced Stormtrooper Armor. Possible rewards are Reinforced Stormtrooper Helmet, Chestplate or Leggings
    Starting NPC: Lord Hethrir
    1. Find the Rebel Traitor and kill him, retrieve his holodisk and return it to the Retreat (Level 2)
      • Reward: 600 Credits
    2. Locate and destroy the Meeting House Owner, take his datapad and then return it to the retreat (Level 2)
      • Reward: 675 Credits
    3. Locate and kill the slicer (Level 2)
      • Reward: 750 Credits
    4. Deliver datadisk to Holonet broadcaster
      • Reward: 825 Credits
    5. Retrieve the Rebel Conspirator, return him to the retreat.
      • Reward: 175 Imperial Faction Points, Imperial Medallion of Service
    Starting NPC: Captain Thrawn.
    1. Escort Captain Dolmen to the retreat
      • Reward: 900 Credits
    2. Retrieve the Flight Transponder from the Thug (Level 4)
      • Reward: 975 Credits
    3. Deliver Balistics Report to Geg Winthazen
      • Reward: 1050 Credits
    4. Kill Fambaa (Level 22)
      • Reward: 1125 Credits
    5. Retrieve rocket from Seldair Keeloo, if she reacts in an undesirable manner, kill her (Level 4)
      • Reward: 1200 Credits
    6. Kill Rebel Commando (Level 25)
      • Reward: 225 Imperial Faction Points, AT-AT Pilots Survival Suit and AT-AT Helmet
    Starting NPC: Colonel Veers
    1. Kill Rebel Trooper (Level 15)
      • Reward: 1275 Credits
    2. Kill the Rebel Trooper (Level 15)
      • Reward: 1350 Credits
    3. Track and kill the thug (Level 4)
      • Reward: 1425 Credits
    4. Identify Borvo, a twi'lek and kill him (Level 4)
      • Reward: 1500 Credits
    5. Kill Mercenary (Level 4)
      • Reward: 275 Imperial Faction Points, Droidsmith Tool Set Schematic
    Starting NPC: Emperor Palpatine
    1. Return the Thug Ringleader to the Emperor at the retreat.
      • Reward: 1575 Credits
    2. Deliver datapad to the Thug Ringleader
      • Reward: 1650 Credits
    3. Kill the Queen's Security Officer (Level 11)
      • Reward: 1725 Credits
    4. Escort the Queen's Handmaiden Altah to the retreat so the Emperor may "apologize" to her.
      • Reward: 1800 Credits
    5. Kill the Thug Ringleader (Level 4)
      • Reward: 1875 Credits
    6. Deliver holodisk to Naboo Parliament Courier
      • Reward: 1950 Credits
    7. Kill the Rebel General (Level 15)
      • Reward: 325 Imperial Faction Points, Grooved Two-Handed Sword
    Starting NPC: Darth Vader
    1. Kill the Rebel Courier (Level 11)
      • Reward: 2025 Credits
    2. Retrieve infromation from Mara Jade
      • Reward: 2100 Credits
    3. Kill the Rebel Sympathizer (Leve 11)
      • Reward: 2175 Credits
    4. Retrieve the data disk from the Information Broker
      • Reward: 2250 Credits
    5. Kill the Information Broker (Level 22)
      • Reward: 2325 Credits
    6. Kill Obi-Wan's Friend (Level 11)
      • Reward: 2400 Credits, 425 Imperial Faction Points, Enhanced E11 Carbine Schematic and The Imperial Badge of Merit.
    Luke and Vader Missions
    Imperial Combatant Missions
    • Operation Molecular Clamp
      • Kill 10 Rebels - Any Rebel NPCs will count, Located in any Rebel controlled city.
    • Operation Sieve
      • Kill 25 Watchfull Rebel guardsmen - Found in Coronet and Tyrena
    • Operation Lumberjack
      • Kill 5 Section Commanders - Found in patrol groups in Nashal
    • Operation Lumberjack
      • Kill 10 Elite Rebel Commandos - Found in patrol groups in Nashal
    • Operation Lumberjack
      • Kill 5 Corporals - Found in patrol groups in Nashal (Field Corporals count as well)
      • Kill 2 Sergeants - Found in patrol groups in Nashal (A Strict Rebel Sergeant counts as well)
      • Kill 1 Skilled Rebel Officer - Found in patrol groups in Nashal
    • ?
      • Kill a Rebel Admiral - Located on the Corvette
    Rewards: 25k Credits, 1000 Imperial Faction and 1 Deed for Imperial Forward Outpost
    Imperial Special Forces Missions
    • ?

    Rebel Combatant Missions
    • Operation Corellian Butterfly
      • Kill 10 Imperials
    • Operation Free Will
      • Kill 25 Elite Imperial Stormtroopers
    • Operation Brassvine
      • Kill 5 Imperial Stormtrooper Colonels in a contested city
      • Kill 10 Elite Sandtrooper Commandos in a contested city
      • Kill 3 Imperial Corporals in a Imperial city
      • Kill 2 Imperial Seargants in a Imperial city
      • Kill 1 Elite Imperial Seargant in a Imperial city
    Rebel Special Forces Missions
    • Operation Calm Water
      • Kill ? Declared Imperials
    • Operation Bright Star - Reward: 25000 Credits
      • Kill ? Declared Imperials
    • Operation Shining Justice - Reward: Alliance Forward Outpost
      • Kill ? Declared Imperials
    • Operation Hope - Reward: Detachment HQ and the Alliance Distinguished Service Medal
      • Kill ? Declared Imperials


    Cries of Alderaan Act III: Dead Eye
    Starting NPC: Either a Rebel or Imperial Coordinator, which can be found at these locations:
    • Rebel Coordinator - Mos Eisley, Tatooine (3286, -4524)
    • Rebel Coordinator - Mos Espa, Tatooine (-2927, 2574)
    • Rebel Coordinator - Tyrena, Corellia (-5218 -2602)
    • Rebel Coordinator - Coronet, Corellia (94, -4519)
    • Rebel Coordinator - Nashal, Talus: (4065, 5290)
    • Imperial Coordinator - Kaadara, Naboo (5144, 6674)
    • Imperial Coordinator - Theed, Naboo: (-5431, 4168)
    • Imperial Coordinator - Bestine, Tatooine: (-1131, -3661)
    • Imperial Coordinator - Narmle, Rori (-5256, -2254)
    • Imperial Coordinator - Restuss, Rori (5348, 5617)
    Rebel Mission
    Converse with a Rebel Coordinator, they will tell you to see an Information Officer first. These are found within the guild halls in the same city as the Coordinator.
    The Information officer will assign you a couple simple delivery missions. Once you have completed the missions you can go back and talk to the Rebel Coordinator.
    The Rebel Coordinator will you about Dead Eye and Jabba's connection to it. You need to steal it from his people. You may need positive Jabba Faction in order to do the mission.
    The Rebel Coordinator will give you a waypoint on either Yavin4, Endor or Dathomir. The waypoint will always be 8190, 8190 no matter which planet you get.
    When you approach the target NPC, you must answer all the questions correctly or they will aggro on you. If you kill him, you have to go back to the Rebel Coordinator to get a new waypoint.
    Answer 1: I work for Jabba. Answer 2: Whatever makes me the most money.
    The NPC ends the conversation and you must converse with them again.
    Answer 1: What do you do for fun? Answer 2: Yes, lots of money to be made at that game.
    The NPC ends the conversation and you must converse with them again.
    Answer 1: I love playing Sabacc. Answer 2: Random Sabacc.
    The NPC ends the conversation and you must converse with them again.
    Answer 1: What is it? Answer 2: Err... Yeah I'm great at fixing things.
    "You have been given a grav unit repair kit."
    Go to the Contact Caravan Leader Waypoint, which should be nearby and talk to the NPC.
    Answer 1: Yes. I'm here to make the repairs.
    " You have been given a broken grav unit." Bring up the radial menu on the repair kit and choose repair. "You have repaired the 100 GU Grav Unit."
    Talk to the NPC again.
    Answer 1: Yes, here it is.
    "You have been given a data disk."
    Go back to the Rebel Coordinator and they will send you to go and speak to the Rebel Tactical Officer in the nearby Guildhall.
    Answer 1: I'd be happy to help.
    Your target has been located on Endor (or Yavin IV, Endor, Lok or Dathomir).
    Again, you are given a random advanced planet and the waypoint 8190, 8190. You should see 7 NPC's in and around a small building. After you kill them, enter the building. In the back room is a drum with Alderaan Flora. After looting the flora, click on the Data Terminal and set it to Self-Destruct.
    You have 30 seconds to exit the building...
    Return to the Tactical Officer and converse with him. You should recieve 50 Rebel FP for each flower you drag onto the Tactical Officer. It looks like you can now do the previous mission as many times as you want, and each time you hand him flora he will award you with faction. Now return to the Rebel Coordinator and converse.
    Answer 1: I'm up for anything.
    You should get a waypoint either on Dathomir, Endor, Yavin IV or Lok. Upon arriving, you will see Princess Leia and a few other Rebel NPC's around a camp. Converse with Princess Leia.
    Answer 1: What's going on? Answer 2: What is the enemy doing?
    You are given a nearby waypoint called "Protect Research Facility". The bases should be at one of the following places: Lok (-4753, 3516), Dantooine (6877, 2253), Endor (4021, 2970), Dathomir (-48, 86) or Yavin 4 (-4238, 2277). At the waypoint is a large building surrounded by 8 Rebel NPC's. You must defend the base from 3 waves of Storm troopers.
    Reward: 750 FP and the Act 3 Cries of Alderaan Badge



    What is known:

    There have been significant changes to the GCW points to Rank Progress formula.

    The new formula uses diminishing returns from the start instead of at a pre-set limit. In a diminishing return formula, your first point is worth more than your last. Thus gaining 1000 GCW points in one week will yield less than 500 points in two consecutive weeks.

    The Rank decay values for officers are consistent from week to week. The target GCW point values for each rank are in the following table. Any GCW points past these marks will be converted into progress. The cap of 40% rank loss per week remains.

    7. 7500
    8. 8200
    9. 9000
    10. 10200
    11. 12000
    12. 15000


    Regarding rank decay, if you are at rank 7, and rank decay causes you to drop back to enlisted rank, your new enlisted rank will be at the highest possible enlisted rank (i.e. rank 6, 99% progress to rank next rank). At this highest possible enlisted rank, if you just earn 1 GCW point during the following week, when the rank update occurs, you will be promoted to rank 7.

    Does that mean if I'm say Rank 8, then once I get 8200 points I don't have any decay that week?

    Yes

    So basicly decay would be 8200 or 40% whatever is lower, after adding my earned gcw points?

    No. Whatever GCW points you earn is converted to an equivalent rank progress first. Rank decay is then subtracted from the converted rank progress, and whatever rank progress is left (which could be negative if you did not earn enough GCW points to offset rank decay) is applied to your current rank, % progress to next rank to get a new rank, % progress to next rank.

    The 8200 means that if you are at rank 8, then the converted rank progress for 8200 GCW points is enough to completely negate rank decay. If you have fewer than 8200 GCW points, then you will suffer rank decay based on how many points you are short of the 8200 break-even point. Because the conversion formula is non-linear, the nearer you get to the 8200 break-even point, the less and less rank decay you suffer because you did not reach the 8200 break-even point.

    The 40% is an upper limit on the maximum decay that you can suffer because you did not reach the 8200 break-even point.


    What is not (yet) know: The actual formula used in modifying the officers rank progress.

    Rebel Rank Calculator -=- Imperial Rank Calculator

  • #2
    one thing on the officer items that can be bought via recruiters - check each planet first before you buy - the reason is prices vary depending on who holds the planet - if its Rebel controled prices will be very low if you are a Rebel

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    • #3
      http://swg.activeframe.de/bb-std/tp-en/main.11.html

      on the mini-menus select Chilastra and Weekly PvP kills - youll see im #2 by 8 kills this week...lol

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