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  • New stats by Race and Profession.

    KahthLuknk wrote:
    --Human
    Human Authority: You take charge of the situation granting your group mates and you a damage bonus.
    +10 Group Buff Duration
    +15 Artisan Experimentation
    Smuggler
    +120 Luck
    +70 Precision
    +70 Strength
    +70 Constitution
    +80 Stamina
    +150 Agility
    Officer
    +20 Luck
    +130 Precision
    +100 Strength
    +80 Constitution
    +130 Stamina
    +110 Agility
    Commando
    +60 Luck
    +170 Precision
    +170 Strength
    +60 Constitution
    +50 Stamina
    +50 Agility
    Jedi
    +30 Luck
    +80 Precision
    +150 Strength
    +40 Constitution
    +90 Stamina
    +170 Agility
    Spy
    +40 Luck
    +100 Precision
    +100 Strength
    +80 Constitution
    +90 Stamina
    +150 Agility
    Medic
    +80 Luck
    +100 Precision
    +100 Strength
    +60 Constitution
    +170 Stamina
    +50 Agility
    Entertainer
    +80 Luck
    +50 Precision
    +50 Strength
    +40 Constitution
    +170 Stamina
    +170 Agility
    Bounty Hunter
    +20 Luck
    +110 Precision
    +90 Strength
    +80 Constitution
    +130 Stamina
    +130 Agility
    Trader
    +90 Luck
    +140 Precision
    +140 Strength
    +140 Agility
    +0 Constitution
    +50 Stamina


    --Wookie
    Wookiee Roar: You let loose with a ferocious roar that is absolutely terrifying. The attack bypasses all opponent defenses, inflicts harm, partially paralyzes and reduces the combat effectiveness of all enemies around you.
    + 3 Creature Knowledge
    +10 Chef Assembly
    +5 Chef Experimentation
    Smuggler
    +120 Luck
    +30 Precision
    +105 Strength
    +155 Constitution
    +70 Stamina
    +100 Agility
    Officer
    +20 Luck
    +80 Precision
    +135 Strength
    +165 Constitution
    +120 Stamina
    +60 Agility
    Commando
    +60 Luck
    +130 Precision
    +205 Strength
    +145 Constitution
    +40 Stamina
    +0 Agility
    Jedi
    +30 Luck
    +40 Precision
    +185 Strength
    +125 Constitution
    +80 Stamina
    +120 Agility
    Spy
    +40 Luck
    +60 Precision
    +135 Strength
    +165 Constitution
    +80 Stamina
    +100 Agility
    Medic
    +80 Luck
    +60 Precision
    +135 Strength
    +145 Constitution
    +160 Stamina
    +0 Agility
    Entertainer
    +80 Luck
    +10 Precision
    +85 Strength
    +125 Constitution
    +160 Stamina
    +120 Agility
    Bounty Hunter
    +20 Luck
    +70 Precision
    +125 Strength
    +165 Constitution
    +120 Stamina
    +80 Agility
    Trader
    +90 Luck
    +100 Precision
    +175 Strength
    +90 Agility
    +85 Constitution
    +45 Stamina

    --Rodian
    Hunter's Tenacity: You focus your determination reducing all action costs for a period of time.
    +3 Droid Tracks (Bounty Hunter)
    +10 Weapon Assembly
    +5 Weapons Experimentation
    Smuggler
    +140 Luck
    +100 Precision
    +20 Strength
    +70 Constitution
    +50 Stamina
    +180 Agility
    Officer
    +40 Luck
    +150 Precision
    +50 Strength
    +80 Constitution
    +100 Stamina
    +140 Agility
    Commando
    +80 Luck
    +200 Precision
    +120 Strength
    +60 Constitution
    +20 Stamina
    +80 Agility
    Jedi
    +50 Luck
    +110 Precision
    +100 Strength
    +40 Constitution
    +60 Stamina
    +200 Agility
    Spy
    +60 Luck
    +130 Precision
    +50 Strength
    +80 Constitution
    +60 Stamina
    +180 Agility
    Medic
    +100 Luck
    +130 Precision
    +50 Strength
    +60 Constitution
    +140 Stamina
    +80 Agility
    Entertainer
    +100 Luck
    +80 Precision
    +0 Strength
    +40 Constitution
    +140 Stamina
    +200 Agility
    Bounty Hunter
    +40 Luck
    +140 Precision
    +40 Strength
    +80 Constitution
    +100 Stamina
    +160 Agility
    Trader
    +110 Luck
    +170 Precision
    +90 Strength
    +170 Agility
    +0 Constitution
    +20 Stamina

    --Bothan
    Blend-In: You blend in with your immediate surroundings, becoming almost undetectable. Though you can creep about slowly any posture changes, such as sitting or kneeling, will reveal your presence.
    +15 Camouflage
    +10 Clothing Assembly
    +5 Clothing Experimentation

    Smuggler
    +180 Luck
    +85 Precision
    +20 Strength
    +95 Constitution
    +30 Stamina
    +150 Agility
    Officer
    +80 Luck
    +135 Precision
    +50 Strength
    +105 Constitution
    +80 Stamina
    +100 Agility
    Commando
    +120 Luck
    +185 Precision
    +120 Strength
    +85 Constitution
    +0 Stamina
    +50 Agility
    Jedi
    +90 Luck
    +95 Precision
    +100 Strength
    +65 Constitution
    +40 Stamina
    +170 Agility
    Spy
    +100 Luck
    +115 Precision
    +50 Strength
    +105 Constitution
    +40 Stamina
    +150 Agility
    Medic
    +140 Luck
    +115 Precision
    +50 Strength
    +85 Constitution
    +120 Stamina
    +50 Agility
    Entertainer
    +140 Luck
    +65 Precision
    +0 Strength
    +65 Constitution
    +120 Stamina
    +170 Agility
    Bounty Hunter
    +80 Luck
    +125 Precision
    +40 Strength
    +105 Constitution
    +80 Stamina
    +130 Agility
    Trader
    +150 Luck
    +155 Precision
    +90 Strength
    +140 Agility
    +25 Constitution
    +0 Stamina

    --Mon Calamari
    It's a Trap!: Through analysis of your opponent's strengths and weakness you determine a counter-strategy to increase your odds of defeating them. You unleash a cunning area attack that bypasses all opponent defenses, increasing their chance to be critically hit and decreasing the effectiveness of their attack.
    +10 Pilot Special Tactics
    +10 Weapon Assembly
    +10 Structure Assembly
    +5 Structure Experimentation
    Smuggler
    +160 Luck
    +80 Precision
    +20 Strength
    +110 Constitution
    +90 Stamina
    +100 Agility
    Officer
    +60 Luck
    +130 Precision
    +50 Strength
    +120 Constitution
    +140 Stamina
    +60 Agility
    Commando
    +100 Luck
    +160 Precision
    +120 Strength
    +100 Constitution
    +60 Stamina
    +0 Agility
    Jedi
    +70 Luck
    +90 Precision
    +100 Strength
    +80 Constitution
    +100 Stamina
    +120 Agility
    Spy
    +80 Luck
    +110 Precision
    +50 Strength
    +120 Constitution
    +100 Stamina
    +100 Agility
    Medic
    +120 Luck
    +110 Precision
    +50 Strength
    +100 Constitution
    +180 Stamina
    +0 Agility
    Entertainer
    +120 Luck
    +60 Precision
    +0 Strength
    +80 Constitution
    +180 Stamina
    +120 Agility
    Bounty Hunter
    +60 Luck
    +120 Precision
    +40 Strength
    +120 Constitution
    +140 Stamina
    +80 Agility
    Trader
    +130 Luck
    +150 Precision
    +90 Strength
    +90 Agility
    +40 Constitution
    +60 Stamina

    --Trandoshan
    Regeneration: You activate your astonishing powers of regeneration to heal 20 Health per level every second for several seconds. At level 90, 1800 health every second.

    +3% Unarmed (Knuckler type) Weapon Damage
    +10 (+35 total) Creature Harvesting
    +10 Armor Assembly
    +5 Armor Experimentation

    Smuggler
    +120 Luck
    +20 Precision
    +70 Strength
    +135 Constitution
    +95 Stamina
    +120 Agility
    Officer
    +20 Luck
    +70 Precision
    +100 Strength
    +145 Constitution
    +145 Stamina
    +80 Agility
    Commando
    +60 Luck
    +120 Precision
    +170 Strength
    +125 Constitution
    +65 Stamina
    +20 Agility
    Jedi
    +30 Luck
    +30 Precision
    +150 Strength
    +105 Constitution
    +105 Stamina
    +140 Agility
    Spy
    +40 Luck
    +50 Precision
    +100 Strength
    +145 Constitution
    +105 Stamina
    +120 Agility
    Medic
    +80 Luck
    +50 Precision
    +100 Strength
    +125 Constitution
    +185 Stamina
    +20 Agility
    Entertainer
    +80 Luck
    +0 Precision
    +50 Strength
    +105 Constitution
    +185 Stamina
    +140 Agility
    Bounty Hunter
    +20 Luck
    +60 Precision
    +90 Strength
    +145 Constitution
    +145 Stamina
    +100 Agility
    Trader
    +90 Luck
    +90 Precision
    +140 Strength
    +110 Agility
    +65 Constitution
    +65 Stamina


    --Twilek
    Footwork: By focusing your efforts and recalling memories of past combats, you greatly increase your ability to anticipate and dodge enemy attacks
    +3 Minutes per Tick Inspiration Duration Increase
    +500 Vendor Item Limit
    Smuggler Base Statistics
    +160 Luck
    +60 Precision
    +20 Strength
    +70 Constitution
    +90 Stamina
    +160 Agility
    Officer Base Statistics
    +60 Luck
    +110 Precision
    +50 Strength
    +80 Constitution
    +140 Stamina
    +120 Agility
    Commando Base Statistics
    +100 Luck
    +160 Precision
    +120 Strength
    +60 Constitution
    +60 Stamina
    +60 Agility
    Jedi Base Statistics
    +70 Luck
    +70 Precision
    +100 Strength
    +40 Constitution
    +100 Stamina
    +180 Agility
    Spy Base Statistics
    +80 Luck
    +90 Precision
    +50 Strength
    +80 Constitution
    +100 Stamina
    +160 Agility
    Medic Base Statistics
    +120 Luck
    +90 Precision
    +50 Strength
    +60 Constitution
    +180 Stamina
    +60 Agility
    Entertainer Base Statistics
    +120 Luck
    +40 Precision
    +0 Strength
    +40 Constitution
    +180 Stamina
    +180 Agility
    Bounty Hunter Base Statistics
    +60 Luck
    +100 Precision
    +40 Strength
    +80 Constitution
    +140 Stamina
    +140 Agility
    Trader Base Statistics
    +130 Luck
    +130 Precision
    +90 Strength
    +150 Agility
    +0 Constitution
    +60 Stamina

    --Zabrak
    Equilibrium: You perform an astonishing feat of sheer will, drawing upon your inner reserves to push yourself to the limits of endurance and restore balance to your body in the face of exhaustion. When used you will heal 40 points of health and action per level. At level 90, 3600 health and action heal.

    Reduced incapacitation and weakness timers.
    +10 Droid Assembly
    +5 Droid Experimentation
    Smuggler
    +120 Luck
    +70 Precision
    +70 Strength
    +120 Constitution
    +30 Stamina
    +150 Agility
    Officer
    +20 Luck
    +120 Precision
    +100 Strength
    +130 Constitution
    +80 Stamina
    +110 Agility
    Commando
    +60 Luck
    +170 Precision
    +170 Strength
    +110 Constitution
    +0 Stamina
    +50 Agility
    Jedi
    +30 Luck
    +80 Precision
    +150 Strength
    +90 Constitution
    +40 Stamina
    +170 Agility
    Spy
    +40 Luck
    +100 Precision
    +100 Strength
    +130 Constitution
    +40 Stamina
    +150 Agility
    Medic
    +80 Luck
    +100 Precision
    +100 Strength
    +110 Constitution
    +120 Stamina
    +50 Agility
    Entertainer
    +80 Luck
    +50 Precision
    +50 Strength
    +90 Constitution
    +120 Stamina
    +170 Agility
    Bounty Hunter
    +20 Luck
    +110 Precision
    +90 Strength
    +130 Constitution
    +80 Stamina
    +130 Agility
    Trader
    +90 Luck
    +140 Precision
    +140 Strength
    +140 Agility
    +50 Constitution
    +0 Stamina

    --Ithorian
    Balance: You focus your efforts and take up an extremely stable combat stance greatly increasing your ability to block attacks. The amount of damage you prevent while blocking is also increased by 11 to 12 points per level. At level 90, block 990 to 1080 damage.

    +3% Ship Weapon Damage
    +10 Chassis, Power Systems, Shields and Advanced Ship Assembly
    +5 Chassis, Power Systems, Shields and Advanced Ship Experimentation
    Smuggler
    +150 Luck
    +60 Precision
    +80 Strength
    +70 Constitution
    +100 Stamina
    +100 Agility
    Officer
    +50 Luck
    +110 Precision
    +110 Strength
    +80 Constitution
    +150 Stamina
    +60 Agility
    Commando
    +90 Luck
    +160 Precision
    +180 Strength
    +60 Constitution
    +70 Stamina
    +0 Agility
    Jedi
    +60 Luck
    +70 Precision
    +160 Strength
    +40 Constitution
    +110 Stamina
    +120 Agility
    Spy
    +70 Luck
    +90 Precision
    +110 Strength
    +80 Constitution
    +110 Stamina
    +100 Agility
    Medic
    +110 Luck
    +90 Precision
    +110 Strength
    +60 Constitution
    +190 Stamina
    +0 Agility
    Entertainer
    +110 Luck
    +40 Precision
    +60 Strength
    +40 Constitution
    +190 Stamina
    +120 Agility
    Bounty Hunter
    +50 Luck
    +100 Precision
    +100 Strength
    +80 Constitution
    +150 Stamina
    +80 Agility
    Trader
    +120 Luck
    +130 Precision
    +150 Strength
    +90 Agility
    +0 Constitution
    +70 Stamina

    --Sullustan
    Tech Knowledge: You focus your keen powers of observation to determine the optimum spot to attack an opponent, greatly increasing your chance for a critical hit.
    Reduced Hyperspace Navigation times.
    +10 Engine, Booster, Ship Weapons Assembly

    Smuggler
    +160 Luck
    +20 Precision
    +60 Strength
    +130 Constitution
    +30 Stamina
    +160 Agility
    Officer
    +60 Luck
    +70 Precision
    +90 Strength
    +140 Constitution
    +80 Stamina
    +120 Agility
    Commando
    +100 Luck
    +120 Precision
    +140 Strength
    +120 Constitution
    +0 Stamina
    +60 Agility
    Jedi
    +70 Luck
    +30 Precision
    +140 Strength
    +100 Constitution
    +40 Stamina
    +180 Agility
    Spy
    +80 Luck
    +50 Precision
    +90 Strength
    +140 Constitution
    +40 Stamina
    +160 Agility
    Medic
    +120 Luck
    +50 Precision
    +90 Strength
    +120 Constitution
    +120 Stamina
    +60 Agility
    Entertainer
    +120 Luck
    +0 Precision
    +40 Strength
    +100 Constitution
    +120 Stamina
    +180 Agility
    Bounty Hunter
    +60 Luck
    +60 Precision
    +80 Strength
    +140 Constitution
    +80 Stamina
    +140 Agility
    Trader
    +130 Luck
    +90 Precision
    +130 Strength
    +150 Agility
    +60 Constitution
    +0 Stamina

    KahthLuknk wrote:
    Origins

    We realize a lot of you would want a species respec but it's not going to happen. It's a non-trivial technological hurdle firstly. Secondly, many of us are just plain philosophically opposed to the idea. If you shave a Wookiee and give it blue contact lenses you still have a Wookiee.
    The other large bone of contention is from Traders who may or may not have chosen their race based on certain crafting bonuses in the past. Had they known that X-species would have had a good bonus to X-craft they would have chosen that species instead.
    And yes, we also understand you don't want JTL bonuses too so expect the removal of all of those.
    So based on this feedback we have decided to take a different approach. We will allow everyone to select a background based on an Origin. So essentially you could have been raised by Wookiees, or learned to fight from Trandoshans and went to school on Bothawui.
    The end result is you will have a choice in what you get based on your origins. So all existing species mods will go away and you will choose the ones that suit your character.

  • #2
    cool this coming out next publish?






    Comment


    • #3
      havnet had a set date for it yet...but these were posted on the SWG forums back in may

      Comment

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