KahthLuknk wrote:
KahthLuknk wrote:
--Human
Human Authority: You take charge of the situation granting your group mates and you a damage bonus.
+10 Group Buff Duration
+15 Artisan Experimentation
Smuggler
+120 Luck
+70 Precision
+70 Strength
+70 Constitution
+80 Stamina
+150 Agility
Officer
+20 Luck
+130 Precision
+100 Strength
+80 Constitution
+130 Stamina
+110 Agility
Commando
+60 Luck
+170 Precision
+170 Strength
+60 Constitution
+50 Stamina
+50 Agility
Jedi
+30 Luck
+80 Precision
+150 Strength
+40 Constitution
+90 Stamina
+170 Agility
Spy
+40 Luck
+100 Precision
+100 Strength
+80 Constitution
+90 Stamina
+150 Agility
Medic
+80 Luck
+100 Precision
+100 Strength
+60 Constitution
+170 Stamina
+50 Agility
Entertainer
+80 Luck
+50 Precision
+50 Strength
+40 Constitution
+170 Stamina
+170 Agility
Bounty Hunter
+20 Luck
+110 Precision
+90 Strength
+80 Constitution
+130 Stamina
+130 Agility
Trader
+90 Luck
+140 Precision
+140 Strength
+140 Agility
+0 Constitution
+50 Stamina
--Wookie
Wookiee Roar: You let loose with a ferocious roar that is absolutely terrifying. The attack bypasses all opponent defenses, inflicts harm, partially paralyzes and reduces the combat effectiveness of all enemies around you.
+ 3 Creature Knowledge
+10 Chef Assembly
+5 Chef Experimentation
Smuggler
+120 Luck
+30 Precision
+105 Strength
+155 Constitution
+70 Stamina
+100 Agility
Officer
+20 Luck
+80 Precision
+135 Strength
+165 Constitution
+120 Stamina
+60 Agility
Commando
+60 Luck
+130 Precision
+205 Strength
+145 Constitution
+40 Stamina
+0 Agility
Jedi
+30 Luck
+40 Precision
+185 Strength
+125 Constitution
+80 Stamina
+120 Agility
Spy
+40 Luck
+60 Precision
+135 Strength
+165 Constitution
+80 Stamina
+100 Agility
Medic
+80 Luck
+60 Precision
+135 Strength
+145 Constitution
+160 Stamina
+0 Agility
Entertainer
+80 Luck
+10 Precision
+85 Strength
+125 Constitution
+160 Stamina
+120 Agility
Bounty Hunter
+20 Luck
+70 Precision
+125 Strength
+165 Constitution
+120 Stamina
+80 Agility
Trader
+90 Luck
+100 Precision
+175 Strength
+90 Agility
+85 Constitution
+45 Stamina
--Rodian
Hunter's Tenacity: You focus your determination reducing all action costs for a period of time.
+3 Droid Tracks (Bounty Hunter)
+10 Weapon Assembly
+5 Weapons Experimentation
Smuggler
+140 Luck
+100 Precision
+20 Strength
+70 Constitution
+50 Stamina
+180 Agility
Officer
+40 Luck
+150 Precision
+50 Strength
+80 Constitution
+100 Stamina
+140 Agility
Commando
+80 Luck
+200 Precision
+120 Strength
+60 Constitution
+20 Stamina
+80 Agility
Jedi
+50 Luck
+110 Precision
+100 Strength
+40 Constitution
+60 Stamina
+200 Agility
Spy
+60 Luck
+130 Precision
+50 Strength
+80 Constitution
+60 Stamina
+180 Agility
Medic
+100 Luck
+130 Precision
+50 Strength
+60 Constitution
+140 Stamina
+80 Agility
Entertainer
+100 Luck
+80 Precision
+0 Strength
+40 Constitution
+140 Stamina
+200 Agility
Bounty Hunter
+40 Luck
+140 Precision
+40 Strength
+80 Constitution
+100 Stamina
+160 Agility
Trader
+110 Luck
+170 Precision
+90 Strength
+170 Agility
+0 Constitution
+20 Stamina
--Bothan
Blend-In: You blend in with your immediate surroundings, becoming almost undetectable. Though you can creep about slowly any posture changes, such as sitting or kneeling, will reveal your presence.
+15 Camouflage
+10 Clothing Assembly
+5 Clothing Experimentation
Smuggler
+180 Luck
+85 Precision
+20 Strength
+95 Constitution
+30 Stamina
+150 Agility
Officer
+80 Luck
+135 Precision
+50 Strength
+105 Constitution
+80 Stamina
+100 Agility
Commando
+120 Luck
+185 Precision
+120 Strength
+85 Constitution
+0 Stamina
+50 Agility
Jedi
+90 Luck
+95 Precision
+100 Strength
+65 Constitution
+40 Stamina
+170 Agility
Spy
+100 Luck
+115 Precision
+50 Strength
+105 Constitution
+40 Stamina
+150 Agility
Medic
+140 Luck
+115 Precision
+50 Strength
+85 Constitution
+120 Stamina
+50 Agility
Entertainer
+140 Luck
+65 Precision
+0 Strength
+65 Constitution
+120 Stamina
+170 Agility
Bounty Hunter
+80 Luck
+125 Precision
+40 Strength
+105 Constitution
+80 Stamina
+130 Agility
Trader
+150 Luck
+155 Precision
+90 Strength
+140 Agility
+25 Constitution
+0 Stamina
--Mon Calamari
It's a Trap!: Through analysis of your opponent's strengths and weakness you determine a counter-strategy to increase your odds of defeating them. You unleash a cunning area attack that bypasses all opponent defenses, increasing their chance to be critically hit and decreasing the effectiveness of their attack.
+10 Pilot Special Tactics
+10 Weapon Assembly
+10 Structure Assembly
+5 Structure Experimentation
Smuggler
+160 Luck
+80 Precision
+20 Strength
+110 Constitution
+90 Stamina
+100 Agility
Officer
+60 Luck
+130 Precision
+50 Strength
+120 Constitution
+140 Stamina
+60 Agility
Commando
+100 Luck
+160 Precision
+120 Strength
+100 Constitution
+60 Stamina
+0 Agility
Jedi
+70 Luck
+90 Precision
+100 Strength
+80 Constitution
+100 Stamina
+120 Agility
Spy
+80 Luck
+110 Precision
+50 Strength
+120 Constitution
+100 Stamina
+100 Agility
Medic
+120 Luck
+110 Precision
+50 Strength
+100 Constitution
+180 Stamina
+0 Agility
Entertainer
+120 Luck
+60 Precision
+0 Strength
+80 Constitution
+180 Stamina
+120 Agility
Bounty Hunter
+60 Luck
+120 Precision
+40 Strength
+120 Constitution
+140 Stamina
+80 Agility
Trader
+130 Luck
+150 Precision
+90 Strength
+90 Agility
+40 Constitution
+60 Stamina
--Trandoshan
Regeneration: You activate your astonishing powers of regeneration to heal 20 Health per level every second for several seconds. At level 90, 1800 health every second.
+3% Unarmed (Knuckler type) Weapon Damage
+10 (+35 total) Creature Harvesting
+10 Armor Assembly
+5 Armor Experimentation
Smuggler
+120 Luck
+20 Precision
+70 Strength
+135 Constitution
+95 Stamina
+120 Agility
Officer
+20 Luck
+70 Precision
+100 Strength
+145 Constitution
+145 Stamina
+80 Agility
Commando
+60 Luck
+120 Precision
+170 Strength
+125 Constitution
+65 Stamina
+20 Agility
Jedi
+30 Luck
+30 Precision
+150 Strength
+105 Constitution
+105 Stamina
+140 Agility
Spy
+40 Luck
+50 Precision
+100 Strength
+145 Constitution
+105 Stamina
+120 Agility
Medic
+80 Luck
+50 Precision
+100 Strength
+125 Constitution
+185 Stamina
+20 Agility
Entertainer
+80 Luck
+0 Precision
+50 Strength
+105 Constitution
+185 Stamina
+140 Agility
Bounty Hunter
+20 Luck
+60 Precision
+90 Strength
+145 Constitution
+145 Stamina
+100 Agility
Trader
+90 Luck
+90 Precision
+140 Strength
+110 Agility
+65 Constitution
+65 Stamina
--Twilek
Footwork: By focusing your efforts and recalling memories of past combats, you greatly increase your ability to anticipate and dodge enemy attacks
+3 Minutes per Tick Inspiration Duration Increase
+500 Vendor Item Limit
Smuggler Base Statistics
+160 Luck
+60 Precision
+20 Strength
+70 Constitution
+90 Stamina
+160 Agility
Officer Base Statistics
+60 Luck
+110 Precision
+50 Strength
+80 Constitution
+140 Stamina
+120 Agility
Commando Base Statistics
+100 Luck
+160 Precision
+120 Strength
+60 Constitution
+60 Stamina
+60 Agility
Jedi Base Statistics
+70 Luck
+70 Precision
+100 Strength
+40 Constitution
+100 Stamina
+180 Agility
Spy Base Statistics
+80 Luck
+90 Precision
+50 Strength
+80 Constitution
+100 Stamina
+160 Agility
Medic Base Statistics
+120 Luck
+90 Precision
+50 Strength
+60 Constitution
+180 Stamina
+60 Agility
Entertainer Base Statistics
+120 Luck
+40 Precision
+0 Strength
+40 Constitution
+180 Stamina
+180 Agility
Bounty Hunter Base Statistics
+60 Luck
+100 Precision
+40 Strength
+80 Constitution
+140 Stamina
+140 Agility
Trader Base Statistics
+130 Luck
+130 Precision
+90 Strength
+150 Agility
+0 Constitution
+60 Stamina
--Zabrak
Equilibrium: You perform an astonishing feat of sheer will, drawing upon your inner reserves to push yourself to the limits of endurance and restore balance to your body in the face of exhaustion. When used you will heal 40 points of health and action per level. At level 90, 3600 health and action heal.
Reduced incapacitation and weakness timers.
+10 Droid Assembly
+5 Droid Experimentation
Smuggler
+120 Luck
+70 Precision
+70 Strength
+120 Constitution
+30 Stamina
+150 Agility
Officer
+20 Luck
+120 Precision
+100 Strength
+130 Constitution
+80 Stamina
+110 Agility
Commando
+60 Luck
+170 Precision
+170 Strength
+110 Constitution
+0 Stamina
+50 Agility
Jedi
+30 Luck
+80 Precision
+150 Strength
+90 Constitution
+40 Stamina
+170 Agility
Spy
+40 Luck
+100 Precision
+100 Strength
+130 Constitution
+40 Stamina
+150 Agility
Medic
+80 Luck
+100 Precision
+100 Strength
+110 Constitution
+120 Stamina
+50 Agility
Entertainer
+80 Luck
+50 Precision
+50 Strength
+90 Constitution
+120 Stamina
+170 Agility
Bounty Hunter
+20 Luck
+110 Precision
+90 Strength
+130 Constitution
+80 Stamina
+130 Agility
Trader
+90 Luck
+140 Precision
+140 Strength
+140 Agility
+50 Constitution
+0 Stamina
--Ithorian
Balance: You focus your efforts and take up an extremely stable combat stance greatly increasing your ability to block attacks. The amount of damage you prevent while blocking is also increased by 11 to 12 points per level. At level 90, block 990 to 1080 damage.
+3% Ship Weapon Damage
+10 Chassis, Power Systems, Shields and Advanced Ship Assembly
+5 Chassis, Power Systems, Shields and Advanced Ship Experimentation
Smuggler
+150 Luck
+60 Precision
+80 Strength
+70 Constitution
+100 Stamina
+100 Agility
Officer
+50 Luck
+110 Precision
+110 Strength
+80 Constitution
+150 Stamina
+60 Agility
Commando
+90 Luck
+160 Precision
+180 Strength
+60 Constitution
+70 Stamina
+0 Agility
Jedi
+60 Luck
+70 Precision
+160 Strength
+40 Constitution
+110 Stamina
+120 Agility
Spy
+70 Luck
+90 Precision
+110 Strength
+80 Constitution
+110 Stamina
+100 Agility
Medic
+110 Luck
+90 Precision
+110 Strength
+60 Constitution
+190 Stamina
+0 Agility
Entertainer
+110 Luck
+40 Precision
+60 Strength
+40 Constitution
+190 Stamina
+120 Agility
Bounty Hunter
+50 Luck
+100 Precision
+100 Strength
+80 Constitution
+150 Stamina
+80 Agility
Trader
+120 Luck
+130 Precision
+150 Strength
+90 Agility
+0 Constitution
+70 Stamina
--Sullustan
Tech Knowledge: You focus your keen powers of observation to determine the optimum spot to attack an opponent, greatly increasing your chance for a critical hit.
Reduced Hyperspace Navigation times.
+10 Engine, Booster, Ship Weapons Assembly
Smuggler
+160 Luck
+20 Precision
+60 Strength
+130 Constitution
+30 Stamina
+160 Agility
Officer
+60 Luck
+70 Precision
+90 Strength
+140 Constitution
+80 Stamina
+120 Agility
Commando
+100 Luck
+120 Precision
+140 Strength
+120 Constitution
+0 Stamina
+60 Agility
Jedi
+70 Luck
+30 Precision
+140 Strength
+100 Constitution
+40 Stamina
+180 Agility
Spy
+80 Luck
+50 Precision
+90 Strength
+140 Constitution
+40 Stamina
+160 Agility
Medic
+120 Luck
+50 Precision
+90 Strength
+120 Constitution
+120 Stamina
+60 Agility
Entertainer
+120 Luck
+0 Precision
+40 Strength
+100 Constitution
+120 Stamina
+180 Agility
Bounty Hunter
+60 Luck
+60 Precision
+80 Strength
+140 Constitution
+80 Stamina
+140 Agility
Trader
+130 Luck
+90 Precision
+130 Strength
+150 Agility
+60 Constitution
+0 Stamina
KahthLuknk wrote:
Origins
We realize a lot of you would want a species respec but it's not going to happen. It's a non-trivial technological hurdle firstly. Secondly, many of us are just plain philosophically opposed to the idea. If you shave a Wookiee and give it blue contact lenses you still have a Wookiee.
The other large bone of contention is from Traders who may or may not have chosen their race based on certain crafting bonuses in the past. Had they known that X-species would have had a good bonus to X-craft they would have chosen that species instead.
And yes, we also understand you don't want JTL bonuses too so expect the removal of all of those.
So based on this feedback we have decided to take a different approach. We will allow everyone to select a background based on an Origin. So essentially you could have been raised by Wookiees, or learned to fight from Trandoshans and went to school on Bothawui.
The end result is you will have a choice in what you get based on your origins. So all existing species mods will go away and you will choose the ones that suit your character.
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