grimreality wrote:
How to Solo the Lord Cyssc Mission
General Idea:
Get Near them, Once they agro do a complete 180 U turn and run as fast as you can boosters on in the other direction, keep hitting the R key (nearest target) once you see the nearest target around 800-1k away (depending on the time you?re ship takes to do a U turn) do a 180 U turn and face the ARCs first, gun them down one at a time, you NEED to be able to gun down the ARC on a single pass... if your not able to do it then you need better gear and don?t try to solo this..(1 Red Borstel and 1 Red Bolt Driver with WO4 should do the trick just fine), in any case rinse and repeat till arcs and Belbullab?s are down, then go for the big game ships.
Simple? not.. lol.
Stuff You are gonna need:
You ABSOLUTELY NEED The following stats on the parts! (if you think you don?t well by all means Rambo go ahead and try):
Booster:
A level 4 REd Bugged Booster (the ones with a ton more energy than they should for their level, not hard to find or expensive i think its a mission reward)
Stats on booster:
51+ Charge
26+ Speed
2k+ Booster Energy
150- Consumption
I?m gonna emphasize this... on this mission your booster is your LIFE... if you don?t have this kind of booster you wont last long... Reason? you need 15+ seconds of burn time to make it out of hell alive.. any less and you?ll be gunned down like a pig...
Engine:
103+ Speed Engine (YPR is basically irrelevant your trying to run away from these.. not outmaneuver them, NO you CANT outmaneuver them... tried on my JSF and they rip me a new one, the way to go on this mission is Huge shields, Huge Shunts and speed.. NOT maneuverability)
Leet Korean Imp: (Namely Fuji & Jerom) "Psh! you?re a noob, only noobs use armor and shields on ships!, my JSF is all guns and YPR engines! who needs Shields or Armor when you don?t even get hit"
Well im sorry not everyone has a 5th arm and can twitch around convulsively in a keyboard or is matrix hooked to his computer..., for those human beings that don?t score 100 kills - 0 Deaths on counterstrike there?s this walkthrough, if you can do it on a tiny ship with no armor or shields good for you, now since most of us cant, that?s why this guide was made lol.
Shield:
At LEAST 2500+ HP RE Level 8 Shield (the reward ones work just nice) AT LEAST to survive the volleys of every pass.
Capacitor:
1100+ Energy 48+ charge capacitor or better for almost non stop Shunting (A level 6 RE capacitor Usually does the trick)
DI:
18- Second DI (Prenerf is the best, if you cant get one a 21 second 3k mass one will do but you might not make it...)
Guns:
1 REd Borstel (or normal one what matters here is max damage and EPS the rest is irrelevant)
1 REd Boltdriver with AT LEAST 23 EPS or less (This has to be REd or you?re gonna waste so much energy shooting you?re never gonna have spare to shunt)
Armor:
* Armor with at least 1200+ armor (front doesn?t really matter I?ve done it more than once without even getting hit in my front plating... but take a 600+ front plating armor just in case).
Rest:
The rest doesn?t really matter.
Ship?:
I recommend a Heavy Xwing.. or in imps case an Oppressor ANYTHING basically with DECENT handling (doesn?t need to be (and don?t recommend) an ADD afflicted ship AKA Awing/JSF) and 2 or more guns.. for neutrals I?m not sure I think Vaksai is good.
You NEED 2 guns... if your really brave try it on a tie.. Although I hope you don?t mind dying a lot.
Now for Mission:
First Pick up mission
Then TRAVEL using the TRAVEL command (DO NOT LAUNCH INTO SPACE) to some other quick/small starport town (talus imp base or Rori rebel base, doesn?t matter as long as its not a huge starport kinda town)
Launch from here, and buff up your ship with the following Buffs:
Weapon Overload 4
Reactor Overload 4
Capacitor Overload 4
Engine Overload 3 (or 4 if you got a sick reactor)
Don?t worry about decay just go to Deep space when you?re done and come back you?ll have it fully repaired (if you have no idea what I?m talking about or you?ve never gone to DS then don?t even try this mission you wont make it alive...).
As for rebels, if you get shot down and end up in Kashyyyk station don?t repair there.. hit your self repair option, it will damage your components more to make you "Space able" again but they will not get decay in this way, and at least you can now drive your ship to deep space to get a full repair with no decay, if you repair in the station you?re gonna get you?re parts decayed and that?s one quick way to loose your ship :/ i died around 20 times perfecting this guide and i had the total of ZERO decay on my parts because I was using this vampiric repair when i died to have enough to get me into deep space, you should try it.
Notes Before Fight:
Cyssc Dishes out some NASTY missiles so this is why you have to keep AWAY from him at all costs, his commander what-ever (also in a Trandoshan ship) tosses some missiles too but like 1/4 of the power of Cyssc's so he?s not much of a threat, but both of e?m shooting a missile at you at once (which will happen.. and more than once) might wipe you out so be careful.
Always Aim for the Capital Starships on the edges and Aim for their ENGINES ONLY, just disable them and leave the area and let them die.
DO NOT DO A PASS UNLESS YOU HAVE FULL SHIELDS OR YOU WILL DIE. (and i cant stress this enough..)
If you see them all bunched up DO NOT DO A PASS don?t risk it. (if you barge into the ball of ships you wont make it out alive....)
This is how the fight should go EXACTLY or at least very close:
Create this waypoint and activate it (/way 0 0 0 ) (This is so you know where the center of the system is, trust me you?ll need this... i kept running into the "edge" of the system and dying over and over this keeps this from happening
Move in within 2000m of spawn area and wait for spawn to "line" up ( they make this huuuuge straight line with Cyssc's ship in the center and the ARCs on both ends REAL far from the center,
Upon Spawn Target the ARC that?s closest to you.
Once they finish their "line up" Head Straight for your nearest ARC, the second the ARC Agroes you do a 180 U Turn and head Towards Center of System Waypoint.
Spam your "Nearest Enemy Target" Key so you can tell when you?ve reached U Turn distance from the closest ship tailing you.
Reach U turn Distance (900m on a JSF 1100-1200m on an Xwing) and cut throttle to 1/2 speed to do a quick turn, once you?re facing the huge mob of ships hit full gas again.
Head straight for First ARC, just before you reach firing range (600m) hit your booster.
Dive Step A: With 100% shields Front and Back Take a Straight Dive on the ARC that?s FARTHEST from Lord Cyssc's Ship.
Dive Step B: With luck you should be able to take it out in 1 pass and still have around a full capacitor left (66% of total Overcharged)(i did it with the guns mentioned above with only the overcharged bit of the capacitor energy used without much hassle), if you don?t well you?re odds of surviving this mission just got cut in 1/2 but lets assume you did kill it... if you didn?t just redo this steps again till its dead..
Dive Step C: Once you kill it take a 90 degree turn AWAY from the mass of ships... and go as fast as you can, what ever you do, once you are enroute DO NOT change course keep a straight line if you turn a little they catch up and its over...
Dive Step D: At this point they will blow away you?re rear shields in a second, make sure you got you?re Shield shunt ready and shunt what ever you got left in your capacitor to your shields as you are running away and do evasive maneuvers (move around in a small circle and roll) as you are heading away don?t just stand still or you will die, remember to always keep going straight.
From this you might have ended up with around 60% front shields and 0% Back Shields with around 20% of you?re rear armor gone (80% left), considering it was the first Joust this is basically you?re worst case scenario, (I?ve done it with 10% shields left but its hard).
Dive Step E: Keep going straight till you get FULL Front/Back Shields and DO NOT TURN until this has happened.
Dive Step F: Once you have full shields and capacitor AT LEAST to full bar (the one that looks like its full but if its overcharged this would be like 66% of total overcharged capacitor energy) then turn around and Target the next ARC.
Redo Steps A Trough E for all ARC's and Belbulab's.
Once all these are dead Repeat Steps A Trough F for all Gunboats however these have 2 slight differences,
First on these you are only to disable them (Shoot their engines, Reactors wont make e?m stop moving) once disabled they "time out" and explode after a while, in any case they are left somewhere and once disabled they are as good as dead they wont bother you anymore just make sure you don?t get near e?m on your future jousts.
Second you should not always target the same ship on 2 different passes say if on this pass the ship you picked was Gunboat A cus it was the farthest and on the next pass you see Gunboat A is like BESIDE Cyssc's ship and Gunboat B is WAY far away then ignore Gunboat A and head for Gunboat B, EVEN IF GUNBOAT A WAS A 10% FROM BEING DISABLED, I?ve had this temptation before and i said how bad can it be ... i moved it and got PWNT.. all that time to waste... don?t be greedy play it safe.
Once all gunboats are dead well pretty much rinse and repeat steps with Cyssc's Ship HOWEVER you should NOT disable him.. if you do you might not be able to kill it fast enough... and once disabled if not killed in like 3 mins he will "hyper" out and leave you in the dust.. so what you do is leave his engines at 10ish% so that he?s crippled and cant turn around on a dime.. (yeah W-TF devs??? capital starships turning on a dime... now that?s some nice stuff lol /sarcasm off) with his engine at 10% he will start running away from you, at this point just gun him down like a dog try to take out his weapons first so at some point you can just stand on a blind spot and gun him down without him blasting at you and him being unable to turn around to screw you.
There you go mission complete! GG you win have fun! lol.
EDIT: Fixed for U's and Ship Names.
Message Edited by grimreality on 09-10-2006 10:09 PM
How to Solo the Lord Cyssc Mission
General Idea:
Get Near them, Once they agro do a complete 180 U turn and run as fast as you can boosters on in the other direction, keep hitting the R key (nearest target) once you see the nearest target around 800-1k away (depending on the time you?re ship takes to do a U turn) do a 180 U turn and face the ARCs first, gun them down one at a time, you NEED to be able to gun down the ARC on a single pass... if your not able to do it then you need better gear and don?t try to solo this..(1 Red Borstel and 1 Red Bolt Driver with WO4 should do the trick just fine), in any case rinse and repeat till arcs and Belbullab?s are down, then go for the big game ships.
Simple? not.. lol.
Stuff You are gonna need:
You ABSOLUTELY NEED The following stats on the parts! (if you think you don?t well by all means Rambo go ahead and try):
Booster:
A level 4 REd Bugged Booster (the ones with a ton more energy than they should for their level, not hard to find or expensive i think its a mission reward)
Stats on booster:
51+ Charge
26+ Speed
2k+ Booster Energy
150- Consumption
I?m gonna emphasize this... on this mission your booster is your LIFE... if you don?t have this kind of booster you wont last long... Reason? you need 15+ seconds of burn time to make it out of hell alive.. any less and you?ll be gunned down like a pig...
Engine:
103+ Speed Engine (YPR is basically irrelevant your trying to run away from these.. not outmaneuver them, NO you CANT outmaneuver them... tried on my JSF and they rip me a new one, the way to go on this mission is Huge shields, Huge Shunts and speed.. NOT maneuverability)
Leet Korean Imp: (Namely Fuji & Jerom) "Psh! you?re a noob, only noobs use armor and shields on ships!, my JSF is all guns and YPR engines! who needs Shields or Armor when you don?t even get hit"
Well im sorry not everyone has a 5th arm and can twitch around convulsively in a keyboard or is matrix hooked to his computer..., for those human beings that don?t score 100 kills - 0 Deaths on counterstrike there?s this walkthrough, if you can do it on a tiny ship with no armor or shields good for you, now since most of us cant, that?s why this guide was made lol.
Shield:
At LEAST 2500+ HP RE Level 8 Shield (the reward ones work just nice) AT LEAST to survive the volleys of every pass.
Capacitor:
1100+ Energy 48+ charge capacitor or better for almost non stop Shunting (A level 6 RE capacitor Usually does the trick)
DI:
18- Second DI (Prenerf is the best, if you cant get one a 21 second 3k mass one will do but you might not make it...)
Guns:
1 REd Borstel (or normal one what matters here is max damage and EPS the rest is irrelevant)
1 REd Boltdriver with AT LEAST 23 EPS or less (This has to be REd or you?re gonna waste so much energy shooting you?re never gonna have spare to shunt)
Armor:
* Armor with at least 1200+ armor (front doesn?t really matter I?ve done it more than once without even getting hit in my front plating... but take a 600+ front plating armor just in case).
Rest:
The rest doesn?t really matter.
Ship?:
I recommend a Heavy Xwing.. or in imps case an Oppressor ANYTHING basically with DECENT handling (doesn?t need to be (and don?t recommend) an ADD afflicted ship AKA Awing/JSF) and 2 or more guns.. for neutrals I?m not sure I think Vaksai is good.
You NEED 2 guns... if your really brave try it on a tie.. Although I hope you don?t mind dying a lot.
Now for Mission:
First Pick up mission
Then TRAVEL using the TRAVEL command (DO NOT LAUNCH INTO SPACE) to some other quick/small starport town (talus imp base or Rori rebel base, doesn?t matter as long as its not a huge starport kinda town)
Launch from here, and buff up your ship with the following Buffs:
Weapon Overload 4
Reactor Overload 4
Capacitor Overload 4
Engine Overload 3 (or 4 if you got a sick reactor)
Don?t worry about decay just go to Deep space when you?re done and come back you?ll have it fully repaired (if you have no idea what I?m talking about or you?ve never gone to DS then don?t even try this mission you wont make it alive...).
As for rebels, if you get shot down and end up in Kashyyyk station don?t repair there.. hit your self repair option, it will damage your components more to make you "Space able" again but they will not get decay in this way, and at least you can now drive your ship to deep space to get a full repair with no decay, if you repair in the station you?re gonna get you?re parts decayed and that?s one quick way to loose your ship :/ i died around 20 times perfecting this guide and i had the total of ZERO decay on my parts because I was using this vampiric repair when i died to have enough to get me into deep space, you should try it.
Notes Before Fight:
Cyssc Dishes out some NASTY missiles so this is why you have to keep AWAY from him at all costs, his commander what-ever (also in a Trandoshan ship) tosses some missiles too but like 1/4 of the power of Cyssc's so he?s not much of a threat, but both of e?m shooting a missile at you at once (which will happen.. and more than once) might wipe you out so be careful.
Always Aim for the Capital Starships on the edges and Aim for their ENGINES ONLY, just disable them and leave the area and let them die.
DO NOT DO A PASS UNLESS YOU HAVE FULL SHIELDS OR YOU WILL DIE. (and i cant stress this enough..)
If you see them all bunched up DO NOT DO A PASS don?t risk it. (if you barge into the ball of ships you wont make it out alive....)
This is how the fight should go EXACTLY or at least very close:
Create this waypoint and activate it (/way 0 0 0 ) (This is so you know where the center of the system is, trust me you?ll need this... i kept running into the "edge" of the system and dying over and over this keeps this from happening
Move in within 2000m of spawn area and wait for spawn to "line" up ( they make this huuuuge straight line with Cyssc's ship in the center and the ARCs on both ends REAL far from the center,
Upon Spawn Target the ARC that?s closest to you.
Once they finish their "line up" Head Straight for your nearest ARC, the second the ARC Agroes you do a 180 U Turn and head Towards Center of System Waypoint.
Spam your "Nearest Enemy Target" Key so you can tell when you?ve reached U Turn distance from the closest ship tailing you.
Reach U turn Distance (900m on a JSF 1100-1200m on an Xwing) and cut throttle to 1/2 speed to do a quick turn, once you?re facing the huge mob of ships hit full gas again.
Head straight for First ARC, just before you reach firing range (600m) hit your booster.
Dive Step A: With 100% shields Front and Back Take a Straight Dive on the ARC that?s FARTHEST from Lord Cyssc's Ship.
Dive Step B: With luck you should be able to take it out in 1 pass and still have around a full capacitor left (66% of total Overcharged)(i did it with the guns mentioned above with only the overcharged bit of the capacitor energy used without much hassle), if you don?t well you?re odds of surviving this mission just got cut in 1/2 but lets assume you did kill it... if you didn?t just redo this steps again till its dead..
Dive Step C: Once you kill it take a 90 degree turn AWAY from the mass of ships... and go as fast as you can, what ever you do, once you are enroute DO NOT change course keep a straight line if you turn a little they catch up and its over...
Dive Step D: At this point they will blow away you?re rear shields in a second, make sure you got you?re Shield shunt ready and shunt what ever you got left in your capacitor to your shields as you are running away and do evasive maneuvers (move around in a small circle and roll) as you are heading away don?t just stand still or you will die, remember to always keep going straight.
From this you might have ended up with around 60% front shields and 0% Back Shields with around 20% of you?re rear armor gone (80% left), considering it was the first Joust this is basically you?re worst case scenario, (I?ve done it with 10% shields left but its hard).
Dive Step E: Keep going straight till you get FULL Front/Back Shields and DO NOT TURN until this has happened.
Dive Step F: Once you have full shields and capacitor AT LEAST to full bar (the one that looks like its full but if its overcharged this would be like 66% of total overcharged capacitor energy) then turn around and Target the next ARC.
Redo Steps A Trough E for all ARC's and Belbulab's.
Once all these are dead Repeat Steps A Trough F for all Gunboats however these have 2 slight differences,
First on these you are only to disable them (Shoot their engines, Reactors wont make e?m stop moving) once disabled they "time out" and explode after a while, in any case they are left somewhere and once disabled they are as good as dead they wont bother you anymore just make sure you don?t get near e?m on your future jousts.
Second you should not always target the same ship on 2 different passes say if on this pass the ship you picked was Gunboat A cus it was the farthest and on the next pass you see Gunboat A is like BESIDE Cyssc's ship and Gunboat B is WAY far away then ignore Gunboat A and head for Gunboat B, EVEN IF GUNBOAT A WAS A 10% FROM BEING DISABLED, I?ve had this temptation before and i said how bad can it be ... i moved it and got PWNT.. all that time to waste... don?t be greedy play it safe.
Once all gunboats are dead well pretty much rinse and repeat steps with Cyssc's Ship HOWEVER you should NOT disable him.. if you do you might not be able to kill it fast enough... and once disabled if not killed in like 3 mins he will "hyper" out and leave you in the dust.. so what you do is leave his engines at 10ish% so that he?s crippled and cant turn around on a dime.. (yeah W-TF devs??? capital starships turning on a dime... now that?s some nice stuff lol /sarcasm off) with his engine at 10% he will start running away from you, at this point just gun him down like a dog try to take out his weapons first so at some point you can just stand on a blind spot and gun him down without him blasting at you and him being unable to turn around to screw you.
There you go mission complete! GG you win have fun! lol.
EDIT: Fixed for U's and Ship Names.
Message Edited by grimreality on 09-10-2006 10:09 PM
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